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Currently all moves of a game are sent to the clients via the GET/games/:gameId route. That's a problem in variants with parallel moves, because moves of an ongoing round should be secret.
The text was updated successfully, but these errors were encountered:
Currently all moves of a game are sent to the clients via the
GET
/games/:gameId
route. That's a problem in variants with parallel moves, because moves of an ongoing round should be secret.The text was updated successfully, but these errors were encountered: