/
__notes.txt
35 lines (25 loc) · 1.12 KB
/
__notes.txt
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UNIT ORDER (move)
---------
new mode = entity_mode_move_attack OR entity_mode_move_tanker
entity_move
EventHandler_Infantry // infantry event handler
script_trigger_event(EVT_CMD_ENTITY_MOVE, dst_x, dst_y)
case stru209_TYPE_MOVE
script_evt39030_handler // process user unit orders
PATHING
-------
entity_mode_attack_move_2_5_4165C0 // go straight along the line
entity_mode_416060 // or rotate to align
case 1: entity_mode_attack_move_1_415D30 // pathing result 1
Map_41B970_straight_line_pathing // path along straight line
entity_mode_move_attack
mobile derrick:
1. INITIAL entity_initialize_mobile_derrick
1. mode - IDLE entity_mode_default_idle
2. MOVE ORDER ISSUED entity_mode_move_attack
3. mode - ROTATING TO DESTINATION entity_mode_rotate_to_target_415A60
4. mode_turn_return - MOVING TO DESTINATION entity_mode_move_to_target_416790
5. mode_arrive - DESTINATION REACED entity_mode_406DC0_mobilederrick
6. mode - IDLE entity_mode_default_idle
NICE TEXT BOX (3 sec):
GAME_OnSaveFailed + script_421D60_on_savegame_failed