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PivotMaster.pyp
473 lines (373 loc) · 17.8 KB
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PivotMaster.pyp
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# ENGLISH VERSION :
# ----------------------------------------------------------------------------
# "THE BEER-WARE LICENSE" (Revision 42):
# Adam Maxime Aka Gr4ph0s wrote this file. As long as you retain this notice you
# can do whatever you want with this stuff. If we meet some day, and you think
# this stuff is worth it, you can buy me a beer in return Poul-Henning Kamp
# ----------------------------------------------------------------------------
# BIG THANKS TO :
# - César Vonc for all is open source python plugin for c4d => http://cesar.vonc.fr
# - oli_d for his help => http://frenchcinema4d.fr/member.php?55058-oli_d
# - xs_yann for his help => http://www.xsyann.com
# - valkaari for his help => http://www.valkaari.com
# - Mipoll for the main idea => http://mipollstudio.blogspot.fr
# - Aurety for nothing but I like to thanks him ! => http://www.lev-communication.fr
#
# FRENCH VERSION :
# ----------------------------------------------------------------------------
# "LICENCE BEERWARE" (Révision 42):
# Adam Maxime Aka Gr4ph0s a créé ce fichier. Tant que vous conservez cet avertissement,
# vous pouvez faire ce que vous voulez de ce truc. Si on se rencontre un jour et
# que vous pensez que ce truc vaut le coup, vous pouvez me payer une bière en
# retour. Poul-Henning Kamp
# ----------------------------------------------------------------------------
# Un grand merci à :
# - César Vonc pour son aide et tout ces plugins c4d open source => http://cesar.vonc.fr
# - xs_yann pour son aide => http://www.xsyann.com
# - valkaari pour son aide => http://www.valkaari.com
# - oli_d pour son aide => http://frenchcinema4d.fr/member.php?55058-oli_d
# - Mipoll pour l'idée principale => http://mipollstudio.blogspot.fr
# - Aurety pour rien mais j'aime le remercier ! => http://www.lev-communication.fr
import c4d,os,types
import urllib
import urllib2
from c4d import gui, plugins, Vector, Matrix, bitmaps
MODULE_ID = 1035532
VERSION = 1.6
PIVOT_MASTER_PLUGIN_NAME = 1000
PIVOT_MASTER_ABOUT = 1001
PIVOT_MASTER_ALERT_OBJ = 1002
PIVOT_MASTER_ALERT_NULL = 1003
PIVOT_MASTER_GROUP_PROGRESS = 1004
PIVOT_MASTER_TEXT_PROGRESS = 1005
PIVOT_MASTER_PROGRESS = 1006
class mesh():
def __init__(self,obj):
self._MESH = obj
self._RADIUS = self._MESH.GetRad()
self._ALL_POINTS = self._MESH.GetAllPoints()
self._NOMBRE_POINT = self._MESH.GetPointCount()
self._CURRENT_AXIS = self._MESH.GetRelMl()
self._BOUDING_BOX_CENTER = self._MESH.GetMp() + self._MESH.GetAbsPos()
def newMatrix(self):
return Matrix(self._BOUDING_BOX_CENTER, Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1))
class pivotTool(mesh):
def __init__(self,obj):
mesh.__init__(self,obj)
self._Matrix = self.newMatrix()
self.__FRONT_TOP_LEFT = 1
self.__FRONT_TOP_CENTER = 2
self.__FRONT_TOP_RIGHT = 3
self.__FRONT_CENTER_LEFT = 4
self.__FRONT_CENTER_CENTER = 5
self.__FRONT_CENTER_RIGHT = 6
self.__FRONT_BOT_LEFT = 7
self.__FRONT_BOT_CENTER = 8
self.__FRONT_BOT_RIGHT = 9
self.__MID_TOP_LEFT = 10
self.__MID_TOP_CENTER = 11
self.__MID_TOP_RIGHT = 12
self.__MID_CENTER_LEFT = 13
self.__MID_CENTER_CENTER = 14
self.__MID_CENTER_RIGHT = 15
self.__MID_BOT_LEFT = 16
self.__MID_BOT_CENTER = 17
self.__MID_BOT_RIGHT = 18
self.__BACK_TOP_LEFT = 19
self.__BACK_TOP_CENTER = 20
self.__BACK_TOP_RIGHT = 21
self.__BACK_CENTER_LEFT = 22
self.__BACK_CENTER_CENTER = 23
self.__BACK_CENTER_RIGHT = 24
self.__BACK_BOT_LEFT = 25
self.__BACK_BOT_CENTER = 26
self.__BACK_BOT_RIGHT = 27
def updateAxis(self, where):
vbuffer = Vector(0, 0, 0)
nbpts = self._MESH.GetPointCount()
points = self._MESH.GetAllPoints()
#FRONT_TOP_LEFT
if where == self.__FRONT_TOP_LEFT :
vbuffer = Vector (-self._RADIUS.x, self._RADIUS.y , -self._RADIUS.z)
self._Matrix.off += vbuffer
#FRONT_TOP_CENTER
elif where == self.__FRONT_TOP_CENTER :
vbuffer = Vector ( 0, self._RADIUS.y , -self._RADIUS.z )
self._Matrix.off += vbuffer
#FRONT_TOP_RIGHT
elif where == self.__FRONT_TOP_RIGHT :
vbuffer = Vector (self._RADIUS.x, self._RADIUS.y , -self._RADIUS.z)
self._Matrix.off += vbuffer
#FRONT_CENTER_LEFT
elif where == self.__FRONT_CENTER_LEFT :
vbuffer = Vector (-self._RADIUS.x, 0 , -self._RADIUS.z)
self._Matrix.off += vbuffer
#FRONT_CENTER_CENTER
elif where == self.__FRONT_CENTER_CENTER :
vbuffer = Vector ( 0, 0 , -self._RADIUS.z )
self._Matrix.off += vbuffer
#FRONT_CENTER_RIGHT
elif where == self.__FRONT_CENTER_RIGHT :
vbuffer = Vector (self._RADIUS.x, 0 , -self._RADIUS.z)
self._Matrix.off += vbuffer
#FRONT_BOT_LEFT
elif where == self.__FRONT_BOT_LEFT :
vbuffer = Vector (-self._RADIUS.x, -self._RADIUS.y , -self._RADIUS.z)
self._Matrix.off += vbuffer
#FRONT_BOT_CENTER
elif where == self.__FRONT_BOT_CENTER :
vbuffer = Vector ( 0, -self._RADIUS.y , -self._RADIUS.z )
self._Matrix.off += vbuffer
#FRONT_BOT_RIGHT
elif where == self.__FRONT_BOT_RIGHT :
vbuffer = Vector (self._RADIUS.x, -self._RADIUS.y , -self._RADIUS.z)
self._Matrix.off += vbuffer
#MID_TOP_LEFT
elif where == self.__MID_TOP_LEFT :
vbuffer = Vector (-self._RADIUS.x, self._RADIUS.y , 0)
self._Matrix.off += vbuffer
#MID_TOP_CENTER
elif where == self.__MID_TOP_CENTER :
vbuffer = Vector ( 0, self._RADIUS.y , 0 )
self._Matrix.off += vbuffer
#MID_TOP_RIGHT
elif where == self.__MID_TOP_RIGHT :
vbuffer = Vector (self._RADIUS.x, self._RADIUS.y , 0)
self._Matrix.off += vbuffer
#MID_CENTER_LEFT
elif where == self.__MID_CENTER_LEFT :
vbuffer = Vector (-self._RADIUS.x, 0 , 0)
self._Matrix.off += vbuffer
#MID_CENTER_CENTER
elif where == self.__MID_CENTER_CENTER :
vbuffer = Vector ( 0, 0 , 0 )
self._Matrix.off += vbuffer
#MID_CENTER_RIGHT
elif where == self.__MID_CENTER_RIGHT :
vbuffer = Vector (self._RADIUS.x, 0 , 0)
self._Matrix.off += vbuffer
#MID_BOT_LEFT
elif where == self.__MID_BOT_LEFT :
vbuffer = Vector (-self._RADIUS.x, -self._RADIUS.y , 0)
self._Matrix.off += vbuffer
#MID_BOT_CENTER
elif where == self.__MID_BOT_CENTER :
vbuffer = Vector ( 0, -self._RADIUS.y , 0 )
self._Matrix.off += vbuffer
#MID_BOT_RIGHT
elif where == self.__MID_BOT_RIGHT :
vbuffer = Vector (self._RADIUS.x, -self._RADIUS.y , 0)
self._Matrix.off += vbuffer
#BACK_TOP_LEFT
elif where == self.__BACK_TOP_LEFT :
vbuffer = Vector (-self._RADIUS.x, self._RADIUS.y , self._RADIUS.z)
self._Matrix.off += vbuffer
#BACK_TOP_CENTER
elif where == self.__BACK_TOP_CENTER :
vbuffer = Vector ( 0, self._RADIUS.y , self._RADIUS.z )
self._Matrix.off += vbuffer
#BACK_TOP_RIGHT
elif where == self.__BACK_TOP_RIGHT :
vbuffer = Vector (self._RADIUS.x, self._RADIUS.y , self._RADIUS.z)
self._Matrix.off += vbuffer
#BACK_CENTER_LEFT
elif where == self.__BACK_CENTER_LEFT :
vbuffer = Vector (-self._RADIUS.x, 0 , self._RADIUS.z)
self._Matrix.off += vbuffer
#BACK_CENTER_CENTER
elif where == self.__BACK_CENTER_CENTER :
vbuffer = Vector ( 0, 0 , self._RADIUS.z )
self._Matrix.off += vbuffer
#BACK_CENTER_RIGHT
elif where == self.__BACK_CENTER_RIGHT :
vbuffer = Vector (self._RADIUS.x, 0 , self._RADIUS.z)
self._Matrix.off += vbuffer
#BACK_BOT_LEFT
elif where == self.__BACK_BOT_LEFT :
vbuffer = Vector (-self._RADIUS.x, -self._RADIUS.y , self._RADIUS.z)
self._Matrix.off += vbuffer
#BACK_BOT_CENTER
elif where == self.__BACK_BOT_CENTER :
vbuffer = Vector ( 0, -self._RADIUS.y , self._RADIUS.z )
self._Matrix.off += vbuffer
#BACK_BOT_RIGHT
elif where == self.__BACK_BOT_RIGHT :
vbuffer = Vector (self._RADIUS.x, -self._RADIUS.y , self._RADIUS.z)
self._Matrix.off += vbuffer
newMatrix =~ self._Matrix * self._CURRENT_AXIS
for i in range(nbpts) :
points[i] = newMatrix.Mul(points[i])
self._MESH.SetAllPoints(points)
self._MESH.SetMl(self._Matrix)
class pictureManagment(c4d.gui.GeUserArea):
def __init__(self,UI):
self.UI = UI
self.progress = 0
self.doc = None
self.obj = None
self._DOING = False
self.__hover = False
self._COUNT = 0
dir, file = os.path.split(__file__)
self.path = os.path.join(dir, "res")
self.bmp = c4d.bitmaps.BaseBitmap()
self.bmp.InitWith(os.path.join(self.path,"PivotMaster.jpg"))
self.position = ([ [0 ,32 ,28 ,48 ,1],
[61 ,43 ,78 ,58 ,2],
[116 ,52 ,132 ,68 ,3],
[8 ,94 ,25 ,109 ,4],
[61 ,105 ,77 ,129 ,5],
[116 ,118 ,130 ,130 ,6],
[10 ,157 ,25 ,171 ,7],
[62 ,167 ,78 ,180 ,8],
[115 ,179 ,132 ,194 ,9],
[46 ,20 ,61 ,32 ,10],
[98 ,27 ,112 ,42 ,11],
[153 ,39 ,167 ,53 ,12],
[46 ,79 ,62 ,93 ,13],
[90 ,80 ,120 ,113 ,14],
[152 ,100 ,166 ,115 ,15],
[47 ,139 ,62 ,152 ,16],
[97 ,150 ,114 ,164 ,17],
[150 ,162 ,166 ,178 ,18],
[80 ,6 ,96 ,17 ,19],
[133 ,14 ,148 ,28 ,20],
[186 ,23 ,201 ,36 ,21],
[82 ,64 ,96 ,77 ,22],
[133 ,75 ,146 ,87 ,23],
[185 ,84 ,200 ,99 ,24],
[83 ,122 ,97 ,134 ,25],
[132 ,133 ,147 ,147 ,26],
[184 ,142 ,202 ,159 ,27]
])
def GetMinSize(self):
return self.bmp.GetSize()
def DrawMsg(self, x1, y1, x2, y2, msg):
self.DrawSetPen(c4d.COLOR_BG)
self.DrawRectangle(0, 0, 200, 190)
self.SetClippingRegion(0, 0, 200, 190)
self.DrawBitmap(self.bmp, 0, 0, 200, 190, 0, 0, 200, 190, c4d.BMP_NORMAL | c4d.BMP_ALLOWALPHA)
def Message(self, msg, result):
if msg.GetId() == c4d.BFM_GETCURSORINFO:
if not self.__hover: #hover the total image
self.__hover = True
self.Redraw()
self.SetTimer(100)
return super(pictureManagment, self).Message(msg, result)
def Timer(self, msg):
if self._COUNT == 2:
self._DOING = True
self._COUNT = 0
self._COUNT += 1
base = self.Local2Global()
bc = c4d.BaseContainer()
res = self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, bc)
x = bc.GetLong(c4d.BFM_INPUT_X) - base['x']
y = bc.GetLong(c4d.BFM_INPUT_Y) - base['y']
if x > self.GetWidth() or x < 0 or y > self.GetHeight() or y < 0:
self.__hover = False
self.SetTimer(0)
self.Redraw()
def getButton(self,x,y):
self.doc = c4d.documents.GetActiveDocument()
if self._DOING == True :
for i in self.position:
if x > i[0] and x < i[2] and y > i[1] and y < i[3]:
self._DOING = False
self.obj = self.doc.GetActiveObjects(0)
if len(self.obj) == 0 :
gui.MessageDialog(c4d.plugins.GeLoadString(PIVOT_MASTER_ALERT_OBJ))
else :
self.UI.initProgressBar()
compteur = 0
for obj in self.obj:
compteur += 1
if not obj.CheckType(c4d.Opolygon):
gui.MessageDialog(c4d.plugins.GeLoadString(PIVOT_MASTER_ALERT_NULL))
return False
else :
self.UI.setProgressBar(compteur,len(self.obj))
self.doc.StartUndo()
self.doc.AddUndo(c4d.UNDOTYPE_CHANGE, obj)
objet = pivotTool(obj)
objet.updateAxis(i[4])
obj.Message(c4d.MSG_UPDATE)
self.doc.EndUndo()
c4d.EventAdd()
self.UI.closeProgressBar()
def InputEvent(self, msg):
action = c4d.BaseContainer(c4d.BFM_ACTION)
action.SetLong(c4d.BFM_ACTION_ID, self.GetId())
while self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, msg):
if msg.GetLong(c4d.BFM_INPUT_VALUE)==0: break
if msg[c4d.BFM_INPUT_DEVICE] == c4d.BFM_INPUT_MOUSE:
x, y = msg[c4d.BFM_INPUT_X], msg[c4d.BFM_INPUT_Y]
g2l = self.Global2Local()
x += g2l['x']
y += g2l['y']
if msg[c4d.BFM_INPUT_CHANNEL] == c4d.BFM_INPUT_MOUSELEFT:
self.getButton(x,y)
action.SetLong(c4d.BFM_ACTION_INDRAG, True)
self.SendParentMessage(action)
self.Redraw()
action.SetLong(c4d.BFM_ACTION_INDRAG, False)
self.SendParentMessage(action)
return True
class myUI(c4d.gui.GeDialog):
def __init__(self) :
self.pictureManagment = pictureManagment(self)
self.progress = 0
def initProgressBar(self, Message = c4d.plugins.GeLoadString(PIVOT_MASTER_TEXT_PROGRESS)):
self.progress = 0
progressMsg = c4d.BaseContainer(c4d.BFM_SETSTATUSBAR)
progressMsg.SetBool(c4d.BFM_STATUSBAR_PROGRESSON, True)
progressMsg[c4d.BFM_STATUSBAR_NETTXT] = Message
progressMsg[c4d.BFM_STATUSBAR_PROGRESS] = 0.0
self.SendMessage(PIVOT_MASTER_PROGRESS, progressMsg)
self.LayoutChanged(PIVOT_MASTER_GROUP_PROGRESS)
return True
def setProgressBar(self,currentValue,MaxValue):
if MaxValue < currentValue : return False
self.progress = float(currentValue) / float(MaxValue)
progressMsg = c4d.BaseContainer(c4d.BFM_SETSTATUSBAR)
progressMsg[c4d.BFM_STATUSBAR_PROGRESS] = self.progress
self.SendMessage(PIVOT_MASTER_PROGRESS, progressMsg)
self.LayoutChanged(PIVOT_MASTER_GROUP_PROGRESS)
return True
def closeProgressBar(self):
progressMsg = c4d.BaseContainer(c4d.BFM_SETSTATUSBAR)
progressMsg.SetBool(c4d.BFM_STATUSBAR_PROGRESSON, False)
self.SendMessage(PIVOT_MASTER_PROGRESS, progressMsg)
self.LayoutChanged(PIVOT_MASTER_GROUP_PROGRESS)
return True
def CreateLayout(self):
self.SetTitle(c4d.plugins.GeLoadString(PIVOT_MASTER_PLUGIN_NAME) + " V" + str(VERSION))
self.AddUserArea(2000, c4d.BFH_CENTER)
self.AttachUserArea(self.pictureManagment, 2000)
self.GroupBegin(PIVOT_MASTER_GROUP_PROGRESS, c4d.BFH_SCALEFIT|c4d.BFV_TOP, 1, 1)
self.GroupBorderNoTitle(c4d.BORDER_ACTIVE_1)
self.AddCustomGui(PIVOT_MASTER_PROGRESS, c4d.CUSTOMGUI_PROGRESSBAR, "", c4d.BFH_SCALEFIT|c4d.BFV_TOP, 0, 0)
self.GroupEnd()
self.AddStaticText(1101, c4d.BFH_CENTER, 0, 20, c4d.plugins.GeLoadString(PIVOT_MASTER_ABOUT))
return True
class lunchUI(c4d.plugins.CommandData):
dialog = None
def Message(self, type, data):
return True
#self.dialog.initProgressBar()
def Execute(self, doc):
if self.dialog is None:
self.dialog = myUI()
return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=MODULE_ID, defaulth=280, defaultw=190)
def RestoreLayout(self, sec_ref):
if self.dialog is None:
self.dialog = myUI()
return self.dialog.Restore(pluginid=MODULE_ID, secret=sec_ref)
if __name__ == "__main__":
bmp = bitmaps.BaseBitmap()
dir, f = os.path.split(__file__)
fn = os.path.join(dir, "res", "PivotMaster.tif")
bmp.InitWith(fn)
c4d.plugins.RegisterCommandPlugin(id=MODULE_ID, str=c4d.plugins.GeLoadString(PIVOT_MASTER_PLUGIN_NAME),
help="Click on the circle",info=0,
dat=lunchUI(), icon=bmp)