/
model_issue_details_all_of.go
executable file
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/
model_issue_details_all_of.go
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/*
Tenant API
Tenant API
API version: 0.0.1
Contact: abc@layer.fr
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package sdk
import (
"encoding/json"
)
// IssueDetailsAllOf struct for IssueDetailsAllOf
type IssueDetailsAllOf struct {
Type *string `json:"type,omitempty"`
ResourceType *string `json:"resource_type,omitempty"`
ResourceId *string `json:"resource_id,omitempty"`
Severity *string `json:"severity,omitempty"`
}
// NewIssueDetailsAllOf instantiates a new IssueDetailsAllOf object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewIssueDetailsAllOf() *IssueDetailsAllOf {
this := IssueDetailsAllOf{}
var type_ string = "issue"
this.Type = &type_
return &this
}
// NewIssueDetailsAllOfWithDefaults instantiates a new IssueDetailsAllOf object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewIssueDetailsAllOfWithDefaults() *IssueDetailsAllOf {
this := IssueDetailsAllOf{}
var type_ string = "issue"
this.Type = &type_
return &this
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *IssueDetailsAllOf) GetType() string {
if o == nil || o.Type == nil {
var ret string
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IssueDetailsAllOf) GetTypeOk() (*string, bool) {
if o == nil || o.Type == nil {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *IssueDetailsAllOf) HasType() bool {
if o != nil && o.Type != nil {
return true
}
return false
}
// SetType gets a reference to the given string and assigns it to the Type field.
func (o *IssueDetailsAllOf) SetType(v string) {
o.Type = &v
}
// GetResourceType returns the ResourceType field value if set, zero value otherwise.
func (o *IssueDetailsAllOf) GetResourceType() string {
if o == nil || o.ResourceType == nil {
var ret string
return ret
}
return *o.ResourceType
}
// GetResourceTypeOk returns a tuple with the ResourceType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IssueDetailsAllOf) GetResourceTypeOk() (*string, bool) {
if o == nil || o.ResourceType == nil {
return nil, false
}
return o.ResourceType, true
}
// HasResourceType returns a boolean if a field has been set.
func (o *IssueDetailsAllOf) HasResourceType() bool {
if o != nil && o.ResourceType != nil {
return true
}
return false
}
// SetResourceType gets a reference to the given string and assigns it to the ResourceType field.
func (o *IssueDetailsAllOf) SetResourceType(v string) {
o.ResourceType = &v
}
// GetResourceId returns the ResourceId field value if set, zero value otherwise.
func (o *IssueDetailsAllOf) GetResourceId() string {
if o == nil || o.ResourceId == nil {
var ret string
return ret
}
return *o.ResourceId
}
// GetResourceIdOk returns a tuple with the ResourceId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IssueDetailsAllOf) GetResourceIdOk() (*string, bool) {
if o == nil || o.ResourceId == nil {
return nil, false
}
return o.ResourceId, true
}
// HasResourceId returns a boolean if a field has been set.
func (o *IssueDetailsAllOf) HasResourceId() bool {
if o != nil && o.ResourceId != nil {
return true
}
return false
}
// SetResourceId gets a reference to the given string and assigns it to the ResourceId field.
func (o *IssueDetailsAllOf) SetResourceId(v string) {
o.ResourceId = &v
}
// GetSeverity returns the Severity field value if set, zero value otherwise.
func (o *IssueDetailsAllOf) GetSeverity() string {
if o == nil || o.Severity == nil {
var ret string
return ret
}
return *o.Severity
}
// GetSeverityOk returns a tuple with the Severity field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *IssueDetailsAllOf) GetSeverityOk() (*string, bool) {
if o == nil || o.Severity == nil {
return nil, false
}
return o.Severity, true
}
// HasSeverity returns a boolean if a field has been set.
func (o *IssueDetailsAllOf) HasSeverity() bool {
if o != nil && o.Severity != nil {
return true
}
return false
}
// SetSeverity gets a reference to the given string and assigns it to the Severity field.
func (o *IssueDetailsAllOf) SetSeverity(v string) {
o.Severity = &v
}
func (o IssueDetailsAllOf) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Type != nil {
toSerialize["type"] = o.Type
}
if o.ResourceType != nil {
toSerialize["resource_type"] = o.ResourceType
}
if o.ResourceId != nil {
toSerialize["resource_id"] = o.ResourceId
}
if o.Severity != nil {
toSerialize["severity"] = o.Severity
}
return json.Marshal(toSerialize)
}
type NullableIssueDetailsAllOf struct {
value *IssueDetailsAllOf
isSet bool
}
func (v NullableIssueDetailsAllOf) Get() *IssueDetailsAllOf {
return v.value
}
func (v *NullableIssueDetailsAllOf) Set(val *IssueDetailsAllOf) {
v.value = val
v.isSet = true
}
func (v NullableIssueDetailsAllOf) IsSet() bool {
return v.isSet
}
func (v *NullableIssueDetailsAllOf) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableIssueDetailsAllOf(val *IssueDetailsAllOf) *NullableIssueDetailsAllOf {
return &NullableIssueDetailsAllOf{value: val, isSet: true}
}
func (v NullableIssueDetailsAllOf) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableIssueDetailsAllOf) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}