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Hi,
i want to use extrude function, when i did it on a plane mesh, its extruding with 1 meter height, but i want to change the height to custom value, when i am trying that its still use the same default value - 1 meter.
mesh3 = g3UnityUtils.UnityMeshToDMesh( hit.transform.gameObject.GetComponent<MeshFilter>().sharedMesh);
MeshExtrudeMesh mem = new MeshExtrudeMesh(mesh3);
mem.ExtrudedPositionF (new Vector3d(hit.transform.position.x, hit.transform.position.y + 4f, hit.transform.position.z), (Vector3f) Vector3.up, 0);
mem.Extrude();
is it right? correct me please.
Thanks.
The text was updated successfully, but these errors were encountered:
Hi,
i want to use extrude function, when i did it on a plane mesh, its extruding with 1 meter height, but i want to change the height to custom value, when i am trying that its still use the same default value - 1 meter.
is it right? correct me please.
Thanks.
The text was updated successfully, but these errors were encountered: