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I was able to make a dmesh with godot mesh arrays, it pass the validity check, however the dmesh faces are inverted. Do you have a way to reverse the triangle order or flip the normals?
The text was updated successfully, but these errors were encountered:
Was able to reverse the triangles indices, faces are pointing in the right direction now. Had to make groups of Index3i and the move the end ints around. "_tempTri.Add(new Index3i(temp3,temp2,temp1));"
I was able to make a dmesh with godot mesh arrays, it pass the validity check, however the dmesh faces are inverted. Do you have a way to reverse the triangle order or flip the normals?
The text was updated successfully, but these errors were encountered: