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Implement charged penetration/relfection for the mass driver fire. #44

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dGr8LookinSparky opened this issue Sep 24, 2018 · 0 comments
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accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.

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@dGr8LookinSparky
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have the primary attack for the md charge to penetrate targets and/or reflect off of map surfaces. at minimal charge the md just has a single impact at max impact damage. Require a minimum additional charge to penetrate/reflect, and any additional charge applies to the damage to the next target depending on the amount of additional charge up to the max impact damage. Allow additional penetrations/reflections up to the max charge.

@dGr8LookinSparky dGr8LookinSparky added human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general. feature labels Sep 24, 2018
@dGr8LookinSparky dGr8LookinSparky added the accepted issues that the core development team has accepted for inclusion label Sep 24, 2018
@dGr8LookinSparky dGr8LookinSparky added this to the 1.3 pre-release milestone Sep 24, 2018
@dGr8LookinSparky dGr8LookinSparky added combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode labels Sep 25, 2018
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Labels
accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
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