Implement charged penetration/relfection for the mass driver fire. #44
Labels
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Projects
Milestone
have the primary attack for the md charge to penetrate targets and/or reflect off of map surfaces. at minimal charge the md just has a single impact at max impact damage. Require a minimum additional charge to penetrate/reflect, and any additional charge applies to the damage to the next target depending on the amount of additional charge up to the max impact damage. Allow additional penetrations/reflections up to the max charge.
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