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What steps will reproduce the problem?
1. Compile and run Gwen.Sample.OpenTK, making sure DefaultSkin.png is in target
directory
2. Observe that left-hand list of tests is flat white: white text on white
background.
3. Randomly recolor the bottom portion of DefaultSkin.png with Paint.
4. Re-run Gwen.Sample.OpenTK, noting that the text and background now appear in
random colors drawn from somewhere in the now-defaced DefaultSkin.png.
What is the expected output? What do you see instead?
Tasteful and legible colors for text with default skin.
What version of the product are you using? On what operating system?
r90
Please provide any additional information below.
I am unfamiliar with the GWEN skin format. Is this a problem with the skin
itself, or is the library not loading colors from the correct positions?
Either way, it's a bit disheartening for the unit test to fail so badly right
off the bat, likely for a non-"technical" reason. (I got a chance to poke
through the library before realizing what was wrong, though; looks nicely-done!)
Original issue reported on code.google.com by christ...@conkle.org on 6 Feb 2012 at 6:56
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
christ...@conkle.org
on 6 Feb 2012 at 6:56The text was updated successfully, but these errors were encountered: