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Drop frames #1

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graue opened this issue Oct 19, 2013 · 0 comments
Closed

Drop frames #1

graue opened this issue Oct 19, 2013 · 0 comments

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@graue
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graue commented Oct 19, 2013

requestAnimationFrame isn't guaranteed to call our callback every 1/60th of a second. We should measure how many complete frames have passed and advance the game state accordingly, so dropped frames don't make the game slow down.

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