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requestAnimationFrame isn't guaranteed to call our callback every 1/60th of a second. We should measure how many complete frames have passed and advance the game state accordingly, so dropped frames don't make the game slow down.
The text was updated successfully, but these errors were encountered:
requestAnimationFrame isn't guaranteed to call our callback every 1/60th of a second. We should measure how many complete frames have passed and advance the game state accordingly, so dropped frames don't make the game slow down.
The text was updated successfully, but these errors were encountered: