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we might be able to do this from gl-react. Also after this, the width and height of the root node should probably lead more the GL Surface (if it's not already the case).
such a "copy" shader is probably not the most efficient idea, but i'm not seeing another way in OpenGL/WebGL. we need to be sure to only enable it if it's required.
The text was updated successfully, but these errors were encountered:
gre
changed the title
[idea] use a "copy" copy to solve some cases
[idea] use a "copy" shader to solve some cases
Jan 24, 2016
Here are the cases:
we might be able to do this from gl-react. Also after this, the width and height of the root node should probably lead more the GL Surface (if it's not already the case).
such a "copy" shader is probably not the most efficient idea, but i'm not seeing another way in OpenGL/WebGL. we need to be sure to only enable it if it's required.
The text was updated successfully, but these errors were encountered: