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I'm using SBCL, Emacs + SLIME and quicklisp and i unfortunately can't get it to work 馃槥
Here's the output of glxinfo: OpenGL vendor string: X.Org OpenGL renderer string: AMD PALM (DRM 2.50.0 / 4.18.0-18-generic, LLVM 7.0.0) OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.2.8 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.1 Mesa 18.2.8 OpenGL shading language version string: 1.40 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.2.8 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions:
And here's a screenshot of what i have achieved so far...
The text was updated successfully, but these errors were encountered:
Sorry for the long wait.
I really need to add a splash screen and instructions/help menu on what to do.
If you focus on the window and press "E" the screen should turn blue and the test world[which doesn't exist now] will load, and you will be able to move with WASD, place blocks and move around.
Once you can see a blue screen and a white dot [the crosshair],
Then if you press "E" your mouse will be free again.
Then if you click on the window and press "E" again, grass blocks should appear.
Its very painful and convoluted, I really need to simplify the process.
Currently I'm trying to write documentation, tests and a tutorial but if you really want to get started then (world::plain-setblock x y z value) will place a block. (world::plain-setblock 0 0 0 1) will place a stone block at 0,0,0.
I'm using SBCL, Emacs + SLIME and quicklisp and i unfortunately can't get it to work 馃槥
Here's the output of glxinfo:
OpenGL vendor string: X.Org OpenGL renderer string: AMD PALM (DRM 2.50.0 / 4.18.0-18-generic, LLVM 7.0.0) OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.2.8 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.1 Mesa 18.2.8 OpenGL shading language version string: 1.40 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.2.8 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions:
And here's a screenshot of what i have achieved so far...
The text was updated successfully, but these errors were encountered: