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Why do you multiply the camera radius by 1.5?
cameraMatrix = m4.translate(cameraMatrix, 0, 0, radius * 1.5);
Instead of making the radius 200, you could just make it 300. So do we need the 1.5?
200
300
1.5
The text was updated successfully, but these errors were encountered:
The radius defines the radius of the circle of Fs. We want the camera to be outside that circle not on that circle.
radius
F
Yes, you could just make it 300. As it is though it will always be outside the circle of Fs
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Why do you multiply the camera radius by 1.5?
Instead of making the radius
200
, you could just make it300
. So do we need the1.5
?The text was updated successfully, but these errors were encountered: