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Interactive 3D placement of specular highlight #18

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gregzaal opened this issue Dec 8, 2016 · 0 comments
Open

Interactive 3D placement of specular highlight #18

gregzaal opened this issue Dec 8, 2016 · 0 comments
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gregzaal commented Dec 8, 2016

User clicks on the model in the viewport, gaffer does the math of moving and rotating the selected light so it's specular highlight will appear at that point from the camera view.

If it's not a sun lamp, it should maintain the same distance to the point clicked.

@gregzaal gregzaal added this to the v3.0 milestone Dec 10, 2016
@gregzaal gregzaal modified the milestones: v3.1, v3.0, v3.2 Jan 31, 2017
@gregzaal gregzaal added this to To Do (eventually? maybe?) in deleted_project via automation Nov 13, 2017
@gregzaal gregzaal moved this from To Do (eventually? maybe?) to Planned for v3.2 in deleted_project Nov 13, 2017
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