/
mastery_string.go
33 lines (27 loc) · 1.03 KB
/
mastery_string.go
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// Code generated by "stringer -type=Mastery"; DO NOT EDIT.
package game
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[ShortRangeMeleeMastery-0]
_ = x[LongRangeMeleeMastery-1]
_ = x[RangedCombatMastery-2]
_ = x[CraftsmanshipMastery-3]
_ = x[FireMastery-4]
_ = x[WaterMastery-5]
_ = x[EarthMastery-6]
_ = x[AirMastery-7]
_ = x[LightningMastery-8]
_ = x[DarkMastery-9]
_ = x[LightMastery-10]
}
const _Mastery_name = "ShortRangeMeleeMasteryLongRangeMeleeMasteryRangedCombatMasteryCraftsmanshipMasteryFireMasteryWaterMasteryEarthMasteryAirMasteryLightningMasteryDarkMasteryLightMastery"
var _Mastery_index = [...]uint8{0, 22, 43, 62, 82, 93, 105, 117, 127, 143, 154, 166}
func (i Mastery) String() string {
if i < 0 || i >= Mastery(len(_Mastery_index)-1) {
return "Mastery(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _Mastery_name[_Mastery_index[i]:_Mastery_index[i+1]]
}