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Implement advanced server instance monitoring #2

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grimsi opened this issue Apr 2, 2019 · 3 comments
Open

Implement advanced server instance monitoring #2

grimsi opened this issue Apr 2, 2019 · 3 comments
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3rd party Issues or bugs with dependencies on a third party enhancement New feature or request

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@grimsi
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grimsi commented Apr 2, 2019

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@grimsi grimsi created this issue from a note in AC Competizione Server Manager (Backlog) Apr 2, 2019
@grimsi grimsi self-assigned this Apr 2, 2019
@grimsi grimsi added enhancement New feature or request 3rd party Issues or bugs with dependencies on a third party labels Apr 2, 2019
@grimsi
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grimsi commented Apr 2, 2019

@surtic86
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Sad to hear that.... would be really nice to see if Players are on the Server and in which State. Is there a way to Request it from the Master Server? (don't think so and also would be a ugly hack)

@grimsi
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grimsi commented May 24, 2019

Theoretically, yes it is possible. The problem is that the protocol which the master servers uses to communicate with the gameservers and the game clients is binary based and it is likely that it will change with every update. Also there is the possibility that they will encrypt traffic in the future to make cheating harder (if it is needed, at least thats what all AAA titles do nowadays).
So it would be a waste of time to try to reverse engineer the protocol, I rather wait for an official way of monitoring gameservers.

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