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vehicle saving possibly broke. #23

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Elvensbane opened this issue Feb 10, 2020 · 2 comments
Open

vehicle saving possibly broke. #23

Elvensbane opened this issue Feb 10, 2020 · 2 comments
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@Elvensbane
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I updated my entire grad-presistence pack in my mission and I hadn't noticed till I followed the trail back to fn_saveVehicles.sqf being updated that it wasn't properly saving vehicles, in fact at all. Is there any way you can confirm it isn't working with the github version or maybe it was a derp on my behalf. The version from 12/15/2018 worked flawlessly when I reverted it back.

@McDiod
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McDiod commented Feb 11, 2020

No, it should work. Check the wiki and your config, saveVehicles = 1; will only save editor placed vehicles now.

@McDiod McDiod self-assigned this Feb 11, 2020
@Elvensbane
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Elvensbane commented Feb 12, 2020

I'll give it a whirl, it could be that because my descriptions.ext hadn't changed since the 2018 version. I was using the saveVehicles = 1; and it hasn't changed since, I'll try saveVehicles = 3;

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