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This might be a case of editor-placed vehicles being loaded, even though they already exist in your mission.sqm. Read this wiki page:
What that means is if you want to save editor objects, but don't want to delete them before your mission is played for the second time, your editor objects must have a variable name assigned! Otherwise a duplicate will be spawned when loading.
On multiple cases, I've loaded a mission with vehicles blowing up causing everyone to be unconscious regardless if they're near the vehicles.
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