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CHANGELOG.md

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#ChangeLog#

##Here is the changelog of the CubeEngine

###alpha v0.11c 5.18.2015###

  • fix crash when RenderTarget's camera is not set.
  • fix wrong shadow effect when multiple resize.
  • change some the code of the sprite.
  • fix Node can only be addChild once a time.
  • add a 2D primitive - Rect.
  • add basic button widget
  • add eventMgr which can handle all sort of events

###alpha v0.11b 3.24.2015###

  • fix shader compile error in some machine.
  • fix engine C++ part compile error in some machine.

###alpha v0.11 3.23.2015###

  • add two water simulation classes - waterNaive & waterPG(Projected grid water),use waterNaive to simulate a small water area, use waterPG to simulate unlimited water surface like ocean.
  • add RenderTarget class, you can use RenderTarget to control the render pipeline.for example you can use it to simulate mirror.
  • Lot's of bug Fixed.

###alpha v0.10 3.10.2015###

  • fix the normalmapping bug
  • add the "RenderTarget" class,you can use it to simulate such as mirror effect
  • add the "Water" class , begin to add support of the water simulation, currently, it caculate on CPU side, and lack of some features.

###alpha v0.09b 3.10.2015###

  • drop the support of the forward-rendering.

###alpha v0.09a 3.9.2015###

  • support for cascaded shadow maps(CSM) for directional light,you can use it for huge scene shadow generation.

###alpha v0.08b 2.2.2015###

  • support multiple shadowMap(finally support directional light)
  • code refactor
  • add a brief chinese doc

###alpha v0.08 1.27.2015###

  • Add AABB
  • Add Ray
  • Fix material BUG
  • SkyBox finnaly support in deferred-rendering mode
  • Add Bloom Effect
  • Add simple 2D element
  • Add Node Groupping

###alpha v0.07 12.18.2014###

  • add basic deferred-shading support, the deferred shading system can allow you create lots of Lights.
  • lot's of bug fixed

###alpha v0.06 12.2.2014###

  • Refactor lot's of code
  • Fix the Terrain's default position

###alpha v0.05 11.24.2014###

  • Now lots's of Classes are inherited from the 'Node' class, you can easy handle them(Entity,Camera ,etc) hierarchically via unified interface
    engine now can render terrian from a height map , see demo

###alpha v0.04 11.19.2014#

  • Add normal mapping

###alpha v0.03-1 11.17.2014#

  • Refactor code

###alpha v0.03 11.13.2014#

  • Add skybox
  • Fix texture's path
  • Refactor code

###alpha v0.02 11.10.2014#

  • Add skeleton animation
  • Add shadow map

###alpha v0.01 10.30.2014#

  • Basic camera
  • Support for model loading.
  • Material system
  • Basic Lighting : directionalLight , spotLight , pointLight