#ChangeLog#
##Here is the changelog of the CubeEngine
###alpha v0.11c 5.18.2015###
- fix crash when RenderTarget's camera is not set.
- fix wrong shadow effect when multiple resize.
- change some the code of the sprite.
- fix Node can only be addChild once a time.
- add a 2D primitive - Rect.
- add basic button widget
- add eventMgr which can handle all sort of events
###alpha v0.11b 3.24.2015###
- fix shader compile error in some machine.
- fix engine C++ part compile error in some machine.
###alpha v0.11 3.23.2015###
- add two water simulation classes - waterNaive & waterPG(Projected grid water),use waterNaive to simulate a small water area, use waterPG to simulate unlimited water surface like ocean.
- add RenderTarget class, you can use RenderTarget to control the render pipeline.for example you can use it to simulate mirror.
- Lot's of bug Fixed.
###alpha v0.10 3.10.2015###
- fix the normalmapping bug
- add the "RenderTarget" class,you can use it to simulate such as mirror effect
- add the "Water" class , begin to add support of the water simulation, currently, it caculate on CPU side, and lack of some features.
###alpha v0.09b 3.10.2015###
- drop the support of the forward-rendering.
###alpha v0.09a 3.9.2015###
- support for cascaded shadow maps(CSM) for directional light,you can use it for huge scene shadow generation.
###alpha v0.08b 2.2.2015###
- support multiple shadowMap(finally support directional light)
- code refactor
- add a brief chinese doc
###alpha v0.08 1.27.2015###
- Add AABB
- Add Ray
- Fix material BUG
- SkyBox finnaly support in deferred-rendering mode
- Add Bloom Effect
- Add simple 2D element
- Add Node Groupping
###alpha v0.07 12.18.2014###
- add basic deferred-shading support, the deferred shading system can allow you create lots of Lights.
- lot's of bug fixed
###alpha v0.06 12.2.2014###
- Refactor lot's of code
- Fix the Terrain's default position
###alpha v0.05 11.24.2014###
- Now lots's of Classes are inherited from the 'Node' class, you can easy handle them(Entity,Camera ,etc) hierarchically via unified interface
engine now can render terrian from a height map , see demo
###alpha v0.04 11.19.2014#
- Add normal mapping
###alpha v0.03-1 11.17.2014#
- Refactor code
###alpha v0.03 11.13.2014#
- Add skybox
- Fix texture's path
- Refactor code
###alpha v0.02 11.10.2014#
- Add skeleton animation
- Add shadow map
###alpha v0.01 10.30.2014#
- Basic camera
- Support for model loading.
- Material system
- Basic Lighting : directionalLight , spotLight , pointLight