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first of all, thanks for your code. It works great.
I've got only one issue:
I've implemented one analog stick on my scene.
When i drag the "ball" my Character walks just fine, but when I tap with another finger somewhere else on the screen the analog stick loses focus. The "ball" jumps inside the circle and the player doesn't move anymore.
I found a workaround by not using your controls but "touchscreenbutton" with "pass by" enabled but i would love to use the analog stick cause it works and looks more intuitive to me.
thanks for your time on reviewing my issue
The text was updated successfully, but these errors were encountered:
mehne
changed the title
Analog Stick loses focus when tapped somewhere else
Analog Stick loses focus when taping somewhere else
Mar 2, 2020
mehne
changed the title
Analog Stick loses focus when taping somewhere else
Analog Stick loses focus when tapping somewhere else
Mar 2, 2020
Hi,
first of all, thanks for your code. It works great.
I've got only one issue:
I've implemented one analog stick on my scene.
When i drag the "ball" my Character walks just fine, but when I tap with another finger somewhere else on the screen the analog stick loses focus. The "ball" jumps inside the circle and the player doesn't move anymore.
I found a workaround by not using your controls but "touchscreenbutton" with "pass by" enabled but i would love to use the analog stick cause it works and looks more intuitive to me.
thanks for your time on reviewing my issue
The text was updated successfully, but these errors were encountered: