Releases: gta-chaos-mod/Trilogy-ASI-Script
v3.2.0 - Audio Changes and Update Checker
Breaking Changes:
So right off the bat: There's an update checker in the UI now.
By default it will check for an update every time it's started, this can be disable in the Settings
tab though.
Additionally, effect sounds have been moved ingame thanks to the inclusion of the bass.dll
library (Also thanks to Zolika for the audio wrapper header <3)
Added:
- New effect
Respect The Law
(Thanks to @gromchek) - New effect
Randomize Player Stats
(Thanks to @gromchek) - New effect
Randomize Player Stats Once
(Thanks to @gromchek) - New effect
Very Strong Wind
- New effect
Earthquake
- New effect
Invisible Fire
(Thanks to @gromchek) - New effect
Scott The Woz
- A new config option
Drawing.TopToBottom
in which new effects are added at the top instead of the bottom (this is the new default) - A new config option
Drawing.DrawVotesOnTop
to draw the stream votes at the top of the screen instead of the bottom
Fixed:
The Flash
ending didn't disable the fall damage removalMinimum Speed
now taking the vehicle's max speed into account and requiring you to drive at least half of that (might need to increase it to 2/3rd or 3/5th)Super Hot
was inverted in it's logicArcade Racer Camera
could cause a crash in certain scenariosFreefall
will now reset the player camera upon teleporting them high in the sky
Full Changelog: v3.1.3...v3.2.0
v3.1.3 - New effects and important fixes
Added:
Fixed:
- Game not launching when config doesn't exist
- Stunt jumps shouldn't cause crashes anymore when the player falls off a bike
- Effect draw code should work properly again now
Very Flippable Vehicles
having their center of mass a bit too high- Bring back
Weapon Set 4
with just the minigun - Game stuttering because of Websocket polling method
Full Changelog: v3.1.2...v3.1.3
v3.1.2 - Change default ports
Fixed:
- Changed default ports from
9001
and9002
to42069
and42070
respectively. (Chaos Mod GUI and Crowd Control)
Apparently the Intel Graphics Command Center uses port 9001 and thus the GUI wasn't able to start it's websocket server on there.
Full Changelog: v3.1.1...v3.1.2
v3.1.1 - Draw Position Hotfix
v3.1.0 - Refactors and fixes
Breaking Changes:
- The mod uses a websocket client connection instead of making it's own server now.
This means the GUI now hosts the server. This makes Crowd Control support far easier and better. - Timed effects are now drawn on the left side of the screen and one-time effects on the right side.
- The config file can now be changed while the game is running and it will reload changes ingame.
If an error occurs it will give the user a popup with potentially even the line the error occured on. - The GUI now has Custom Effects split into separate categories. Sub-categories don't easily work with the current system so this was the next best thing:
New Effects:
Deforestation
: Temporarily hides all trees and their collisionsVehicular Bullets
: Let's you shoot vehicles from your gunsGet To The Marker
: Gives you 5 minutes to reach a randomly placed marker on the map. If you don't reach it in time you'll receive 10 minutes ofOne Hit K.O. (Player)
Very Flippable Vehicles
: The opposite ofUnflippable Vehicles
- now you'll flip over easier!
Adjusted Effects:
Flower Power
finally lives up to it's name and is mostly feature complete. Try aiming and then shooting with it!Arcade Racer Camera
now properly follows the vehicle's rotation (Thanks Zolika!)Add Random Blips
only adds between 1 and 3 blips now. This is to prevent the minimap from filling up too quickly and causing issues in the long run.- Split
One Hit K.O.
into 2 effects:One Hit K.O. (Player)
andOne Hit K.O. (Everyone)
Delayed Controls
is now FPS agnostic - meaning it should work on any framerate properly.- Various controls related effects should now also work during the Lowrider minigame and parachuting
- Trailers won't get modified by vehicle size/rotation effects anymore. Additionally, the Tanker won't get modified during the mission
Tanker Commander
either.
This is because the game checks based on the render matrix of the trailer and truck. Thanks, R*. Unflippable Vehicles
now won't apply for bikes, making them drivable againScreen Flip
was removed.Spawn Tree
will make the trees not persist in the save file anymore as too many objects will cause it to get corruptedThe Flash
should work on higher game speeds now
Full Changelog: v3.0.1...v3.1.0
v3.0.1 - Reborn.
There's way too much for me to mention so I'll keep it short:
- Over 150 new effects for SA (Please check the list for all currently available effects)
- Whole new pipeline for effects that's better code-wise
- Mostly rewritten from the ground up again
As per usual: There will be crashes. They are inevitable.
Please report them if you come across them, though I'm not able to promise that they'll be fixable.
If you want to contribute to the mod I recommend checking the CONTRIBUTING file.
Additionally, the .asi and .exe files are signed so most AVs shouldn't come up with any warnings.
If there are warnings, however, they'll be false positives. Just whitelist the files and move on.
Some options that used to be in the Chaos Mod itself were moved out to the Complementaries mod.
It also offers a bunch of other features such as being able to do all the races with any vehicle or buying the airstrip for $5 (in case the Bankrupt
effect comes up right before it)
Check it out here: https://github.com/gta-chaos-mod/ChaosModComplementaries
Full Changelog: v2.3.4...v3.0.1
v2.3.4 - Sanity Check
-
General:
- Add option in the GUI to not run effects when nobody has voted
-
San Andreas:
- Add new Quick Save feature
- Press F7 ingame
- It saves to Slot 8
- It also doesn't save during missions
- Has a 10 second cooldown
- Fix vehicle name typos
- Remove stupid gangwar autosave (The one that tried to save after the 2nd wave)
- Add new Quick Save feature
v2.3.3 - Still Don't Know How Titles Work
- San Andreas:
- Rename "I Am Speed" to "Usain Bolt"
- Add active gang war check for autosaving
- "Mirrored World" now not drawing the radar when "Disable HUD" is active
- Teleport player to proper interior with "Freefall"
- Add config option for "Lock Player Inside Vehicle" (this way if you somehow exit the vehicle, e.g. dying, and re-enter it, it will either lock you again or be disabled, depending on the config option)
- Autosaving now works after finishing the 2nd wave in a gang war (it will try to autosave at that point but ALSO after the 3rd wave get's finished)
- Allow entering vehicles after teleportation (fixes the jetpack bug with Black Project / Green Goo - the missions are still finishable, funnily enough)
- Add config option to skip the fat / territories check (this makes it possible to start Black Project / Green Goo when CJ is fat and will make it possible to start End of the Line with pretty much no gang territories occupied)
v2.3.2 - I Don't Have A Title Release
- San Andreas:
- Add new effect: "Freefall!"
- Add new effect: "I Am Speed"
- Add new effect: "Roll Credits"
- Add new effect: "Carmageddon"
- Add new effect: "Random Teleport"
- Add new effect: "Vehicle Bumper Camera"
- Add new effect: "Instantly Hungry"
- Proper crosshair position for "Mirrored World"
v2.2.2 - The Twitch Polls Fix
Version 2.2.2
- General:
- Fixed an issue with Twitch Polls and the effect "Kinky Theme" (damn you, auto-mod!)
- San Andreas:
- Remove "Little Suspension Damping"
- Add "Unflippable Vehicles" (sets the vehicle's center off mass -2.5 beneath it so it's difficult to flip)
- Allow "Pass Current Mission" in Rapid-Fire