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in #8 i sought to fix a quantity of off-by-one rendering errors.
as it turns out, there was actually only one error. under the assumption there were multiple, i had originally pushed a bunch of textures 1 pixel in the wrong direction, in the interest of manually tweaking alignment.
these textures were aligned, but in some hotbar modes, the hotbar was 1 pixel higher than it appeared in vanilla.
so, this PR undoes those old changes, and fixes the error in the correct place. for real this time. largebar should, hopefully for good, be completely indistinguishable from vanilla's hotbar.
whoops! sorry!