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/Sum/:

[D]-Jongg is an experimental 3D puzzle game prototype, written in ~3 days as self-imposed challenge. It entrusts player with rather important task of dismantling giant space cube by removing matching pairs. Mostly reported as casual.

Go get it @ http://gamejolt.com/games/d-jongg/download-distribution/1697/

/Featuræ/:

  • Shader-powered visual FX to make your body ready.
  • Three-state playfield volume selector to test your spirit.
  • Scientifically-correct cosmic silence to enlighten your mind.
  • XCopy-based installation. Just because I support that concept so hard.
  • DirectX automatical updater. To be sure, you know.

/Requirements (tested)/:

Proc. Unit >= Pentium IV, 2.0GHz
R.A.M. >= 2.0GB
Hard Drive >= 6MB
GCard: Radeon 9550+
Tech: DX9, WinXP+, Pixel Shaders 2.0.

/Reassembling/:

[D]Jongg is written completely in PureBasic v4.40, though compatible with 5.7x (LTS).
It relies on Xors3D abandonware engine, which is bundled here as pre-patched DLL.
To rubuild - compile Main.pb as root sourcefile.

/Brief sampling of JPEG quality/: