Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"Flag win" flag #9

Open
guidopetri opened this issue Apr 4, 2020 · 0 comments
Open

"Flag win" flag #9

guidopetri opened this issue Apr 4, 2020 · 0 comments
Labels
enhancement New feature or request help wanted Extra attention is needed

Comments

@guidopetri
Copy link
Owner

I'm personally really interested in analyzing games that are "flag wins" - when you run an opponent's time out despite being in an inferior position. It would be amazing to have data on games like this. Unfortunately, it's not as simple as checking the very last position and the time left - lots of people blunder without much time left, so it might involve the flagger purposefully playing quick moves or complicating the position/keeping it complicated in order to induce mistakes or make their opponent take more time to think of moves. I have the feeling it'll end up being an arbitrary number of moves before the last move but this could possibly be mitigated by instead looking at the patterns of time usage across the game.

@guidopetri guidopetri added enhancement New feature or request help wanted Extra attention is needed labels Apr 6, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

1 participant