/
SMK Code Advanced.lua
300 lines (245 loc) · 5.43 KB
/
SMK Code Advanced.lua
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local Iteration = 1
local Type = "first"
local file = io.open("VehPosition.txt", "w")
local file2 = io.open("RaceInfo.txt", "w")
file:write(
"Iteration" ..
"\t" ..
"Time" ..
"\t" ..
"HPos" ..
"\t" ..
"VPos" ..
"\t" ..
"Lap" ..
"\t" ..
"Speed" ..
"\t" ..
"Player" ..
"\t" ..
"Character" ..
"\n"
)
file2:write(
"Iteration" ..
"\t" ..
"P1Character" ..
"\t" ..
"Class" ..
"\t" ..
"Type" ..
"\n"
)
for Iteration = 0, 29 do
savestate.loadslot(1)
Class = "50CC"
if Iteration % 2 == 0 then
Type = "idle"
else
Type = "first"
end
ButtonToPress = {}
ButtonToPress['Down'] = true
if Iteration >= 10 then --100CC--
joypad.set(ButtonToPress,1)
emu.frameadvance()
emu.frameadvance()
Class = "100CC"
end
if Iteration >= 20 then --150CC--
joypad.set(ButtonToPress,1)
emu.frameadvance()
Class = "150CC"
end
ButtonToPress = {}
ButtonToPress['B'] = true
joypad.set(ButtonToPress,1) --Choose CC--
for i=1, 50 do --wait for next pop up
emu.frameadvance();
end
joypad.set(ButtonToPress,1) --is this correct? yes--
for i=1, math.random(1000) do --wait a random time for races to be different--
emu.frameadvance();
end
ButtonToPress = {}
ButtonToPress['Right'] = true
for i=0, math.random(8)-1 do --choose a random character--
joypad.set(ButtonToPress,1)
emu.frameadvance();
emu.frameadvance();
end
ButtonToPress = {}
ButtonToPress['B'] = true
for i=1, 200 do -- press B--
joypad.set(ButtonToPress,1)
emu.frameadvance()
emu.frameadvance()
end
time1 = memory.readbyte(0x0101)
while time1 == 0 do --wait for race to start--
emu.frameadvance()
time1 = memory.readbyte(0x0101)
end
RaceInProgress = true
if Type == "first" then
memory.writebyte(0x10C1,133) --finish the "race"--
end
i=0
time=0
while RaceInProgress do
if Type == "first" then
if memory.readbyte(0x1040) ~= 0 and time < 1000 then --until we get first
joypad.set(ButtonToPress,1) --get first--
end
end
P1Char = memory.readbyte(0x1012)
time =
tonumber(bizstring.hex(memory.readbyte(0x0104)))*60*100 + --Time, minutes--
tonumber(bizstring.hex(memory.readbyte(0x0102)))*100 + --Time, seconds--
tonumber(bizstring.hex(memory.readbyte(0x0101))) --Time, hundreth of seconds--
i = (i + 1) % 5
if i == 0 then
file:write(
Iteration ..
"\t" ..
time ..
"\t" ..
memory.read_s32_le(0x1117) .. -- HPos --
"\t" ..
memory.read_s32_le(0x111B) .. -- VPos --
"\t" ..
memory.readbyte(0x11C1) .. -- Lap --
"\t" ..
memory.read_u16_le(0x11EA) .. -- Speed --
"\t" ..
"Player2" .. -- Player --
"\t" ..
memory.readbyte(0x1112) .. -- Player --
"\n" ..
Iteration ..
"\t" ..
time ..
"\t" ..
memory.read_s32_le(0x1217) .. -- HPos --
"\t" ..
memory.read_s32_le(0x121B) .. -- VPos --
"\t" ..
memory.readbyte(0x12C1) .. -- Lap --
"\t" ..
memory.read_u16_le(0x12EA) .. -- Speed --
"\t" ..
"Player3" .. -- Player --
"\t" ..
memory.readbyte(0x1212) .. -- Player --
"\n" ..
Iteration ..
"\t" ..
time ..
"\t" ..
memory.read_s32_le(0x1317) .. -- HPos --
"\t" ..
memory.read_s32_le(0x131B) .. -- VPos --
"\t" ..
memory.readbyte(0x13C1) .. -- Lap --
"\t" ..
memory.read_u16_le(0x13EA) .. -- Speed --
"\t" ..
"Player4" .. -- Player --
"\t" ..
memory.readbyte(0x1312) .. -- Player --
"\n" ..
Iteration ..
"\t" ..
time ..
"\t" ..
memory.read_s32_le(0x1417) .. -- HPos --
"\t" ..
memory.read_s32_le(0x141B) .. -- VPos --
"\t" ..
memory.readbyte(0x14C1) .. -- Lap --
"\t" ..
memory.read_u16_le(0x14EA) .. -- Speed --
"\t" ..
"Player5" .. -- Player --
"\t" ..
memory.readbyte(0x1412) .. -- Player --
"\n" ..
Iteration ..
"\t" ..
time ..
"\t" ..
memory.read_s32_le(0x1517) .. -- HPos --
"\t" ..
memory.read_s32_le(0x151B) .. -- VPos --
"\t" ..
memory.readbyte(0x15C1) .. -- Lap --
"\t" ..
memory.read_u16_le(0x15EA) .. -- Speed --
"\t" ..
"Player6" .. -- Player --
"\t" ..
memory.readbyte(0x1512) .. -- Player --
"\n" ..
Iteration ..
"\t" ..
time ..
"\t" ..
memory.read_s32_le(0x1617) .. -- HPos --
"\t" ..
memory.read_s32_le(0x161B) .. -- VPos --
"\t" ..
memory.readbyte(0x16C1) .. -- Lap --
"\t" ..
memory.read_u16_le(0x16EA) .. -- Speed --
"\t" ..
"Player7" .. -- Player --
"\t" ..
memory.readbyte(0x1612) .. -- Player --
"\n" ..
Iteration ..
"\t" ..
time ..
"\t" ..
memory.read_s32_le(0x1717) .. -- HPos --
"\t" ..
memory.read_s32_le(0x171B) .. -- VPos --
"\t" ..
memory.readbyte(0x17C1) .. -- Lap --
"\t" ..
memory.read_u16_le(0x17EA) .. -- Speed --
"\t" ..
"Player8" .. -- Player --
"\t" ..
memory.readbyte(0x1712) .. -- Player --
"\n"
)
end
if math.min(
memory.readbyte(0x11C1),
memory.readbyte(0x12C1),
memory.readbyte(0x13C1),
memory.readbyte(0x14C1),
memory.readbyte(0x15C1),
memory.readbyte(0x16C1),
memory.readbyte(0x17C1)
) == 133 then --all finished
RaceInProgress = false
file2:write(
Iteration ..
"\t" ..
P1Char .. -- Player Char --
"\t" ..
Class .. -- Class --
"\t" ..
Type .. -- Class --
"\n"
--file:close()
)
--return
end
emu.frameadvance();
end
print(Iteration)
end
file:close()
file2:close()