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The gameplay is quite obscure at the moment: different numbers are modified from discoveries that are not clear at all for player. Initial behavior is to align almost every thing as percentage but it is clearly not working. Their behavior should be simplified in core model and appear in UI:
Influence model
influence is the strength of the empire control on every tile, decreasing from the tribe/village/city source
shown when selecting a tile
terrain cost is the minimum influence required to control a tile
shown in discoveries screen
military power is an help to increase influence in focused situations (wars, territory near armies)
shown on armies button, per armies in armies screen
growth is the increase of influence power per turn (should try implementing it as a simple mille value applied every turn)
should be shown (+x/turn) next to current source power
stability is the limit to the area covered by influence
detailed in policies screen
instability is the missing stability and a chance for revolt when superior to a tile influence
shown on policies button
detailed in policies screen
Discovery model
discovery progress is a percentage of the points for next discovery, increased from a base level + tiles of a certain type depending on the discovery + bonus from past discoveries
shown on discoveries button
should be detailed on discoveries screen
discovery bonus is added at each turn to discovery progress
should be shown on discoveries screen
The text was updated successfully, but these errors were encountered:
The gameplay is quite obscure at the moment: different numbers are modified from discoveries that are not clear at all for player. Initial behavior is to align almost every thing as percentage but it is clearly not working. Their behavior should be simplified in core model and appear in UI:
Influence model
Discovery model
The text was updated successfully, but these errors were encountered: