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Add LookRotation for simd math #66
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That's a useful function indeed. Sounds very close to what I implemented for IK aim job. Is it? If it is, it can probably be moved to the math section indeed. It would make sense to build a Float4x4 version as well. |
Yes. But I use this library for physical games to build character's hit boxes. After local-to-model job, some joints will be selected as boxes's ending and starting points, I neet the function to determine the boxes's orientations, and give it to physx shapes attached to rigidbody as its local rotation. |
Have you solved your need? |
Yes, i solved this by another way |
It would be nice to add function 'ozz::math::SimdFloat4 LookRotation(ozz::math::SimdFloat4 forward, ozz::math::SimdFloat4 up)' ! Because it's very useful for building quaternion!
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