forked from philc/vimium
/
link_hints.coffee
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link_hints.coffee
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#
# This implements link hinting. Typing "F" will enter link-hinting mode, where all clickable items on the
# page have a hint marker displayed containing a sequence of letters. Typing those letters will select a link.
#
# In our 'default' mode, the characters we use to show link hints are a user-configurable option. By default
# they're the home row. The CSS which is used on the link hints is also a configurable option.
#
# In 'filter' mode, our link hints are numbers, and the user can narrow down the range of possibilities by
# typing the text of the link itself.
#
LinkHints =
hintMarkerContainingDiv: null
shouldOpenInNewTab: false
shouldOpenWithQueue: false
# function that does the appropriate action on the selected link
linkActivator: undefined
# While in delayMode, all keypresses have no effect.
delayMode: false
# Handle the link hinting marker generation and matching. Must be initialized after settings have been
# loaded, so that we can retrieve the option setting.
markerMatcher: undefined
# lock to ensure only one instance runs at a time
isActive: false
#
# To be called after linkHints has been generated from linkHintsBase.
#
init: ->
@markerMatcher = if settings.get("filterLinkHints") then filterHints else alphabetHints
#
# Generate an XPath describing what a clickable element is.
# The final expression will be something like "//button | //xhtml:button | ..."
# We use translate() instead of lower-case() because Chrome only supports XPath 1.0.
#
clickableElementsXPath: DomUtils.makeXPath(
["a", "area[@href]", "textarea", "button", "select",
"input[not(@type='hidden' or @disabled or @readonly)]",
"*[@onclick or @tabindex or @role='link' or @role='button' or contains(@class, 'button') or " +
"@contenteditable='' or translate(@contenteditable, 'TRUE', 'true')='true']"])
# We need this as a top-level function because our command system doesn't yet support arguments.
activateModeToOpenInNewTab: -> @activateMode(true, false, false)
activateModeToCopyLinkUrl: -> @activateMode(null, false, true)
activateModeWithQueue: -> @activateMode(true, true, false)
activateMode: (openInNewTab, withQueue, copyLinkUrl) ->
# we need documentElement to be ready in order to append links
return unless document.documentElement
if @isActive
return
@isActive = true
@setOpenLinkMode(openInNewTab, withQueue, copyLinkUrl)
hintMarkers = @markerMatcher.fillInMarkers(@createMarkerFor(el) for el in @getVisibleClickableElements())
@hintMarkerContainingDiv = @displayHints(hintMarkers)
# handlerStack is declared by vimiumFrontend.js
handlerStack.push({
keydown: @onKeyDownInMode.bind(this, hintMarkers),
# trap all key events
keypress: -> false
keyup: -> false
})
setOpenLinkMode: (openInNewTab, withQueue, copyLinkUrl) ->
@shouldOpenInNewTab = openInNewTab
@shouldOpenWithQueue = withQueue
if (openInNewTab || withQueue)
if (openInNewTab)
HUD.show("Open link in new tab")
else if (withQueue)
HUD.show("Open multiple links in a new tab")
@linkActivator = (link) ->
# When "clicking" on a link, dispatch the event with the appropriate meta key (CMD on Mac, CTRL on windows)
# to open it in a new tab if necessary.
DomUtils.simulateClick(link, {
metaKey: KeyboardUtils.platform == "Mac",
ctrlKey: KeyboardUtils.platform != "Mac" })
else if (copyLinkUrl)
HUD.show("Copy link URL to Clipboard")
@linkActivator = (link) ->
chrome.extension.sendRequest({handler: "copyToClipboard", data: link.href})
else
HUD.show("Open link in current tab")
# When we're opening the link in the current tab, don't navigate to the selected link immediately
# we want to give the user some time to notice which link has received focus.
@linkActivator = (link) -> setTimeout(DomUtils.simulateClick.bind(DomUtils, link), 400)
#
# Creates a link marker for the given link.
#
createMarkerFor: (link) ->
marker = document.createElement("div")
marker.className = "vimiumReset internalVimiumHintMarker vimiumHintMarker"
marker.clickableItem = link.element
clientRect = link.rect
marker.style.left = clientRect.left + window.scrollX + "px"
marker.style.top = clientRect.top + window.scrollY + "px"
marker.rect = link.rect
marker
displayHints: (hintMarkers) ->
if (!document.getElementById("vimiumLinkHintCss"))
# linkHintCss is declared by vimiumFrontend.js and contains the user supplied css overrides.
addCssToPage(settings.get("userDefinedLinkHintCss"), "vimiumLinkHintCss")
# Note(philc): Append these markers as top level children instead of as child nodes to the link itself,
# because some clickable elements cannot contain children, e.g. submit buttons. This has the caveat
# that if you scroll the page and the link has position=fixed, the marker will not stay fixed.
# Also note that adding these nodes to document.body all at once is significantly faster than one-by-one.
hintMarkerContainingDiv = document.createElement("div")
hintMarkerContainingDiv.id = "vimiumHintMarkerContainer"
hintMarkerContainingDiv.className = "vimiumReset"
hintMarkerContainingDiv.appendChild(marker) for marker in hintMarkers
document.documentElement.appendChild(hintMarkerContainingDiv)
hintMarkerContainingDiv
#
# Returns all clickable elements that are not hidden and are in the current viewport.
# We prune invisible elements partly for performance reasons, but moreso it's to decrease the number
# of digits needed to enumerate all of the links on screen.
#
getVisibleClickableElements: ->
resultSet = DomUtils.evaluateXPath(@clickableElementsXPath, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE)
visibleElements = []
# Find all visible clickable elements.
for i in [0...resultSet.snapshotLength] by 1
element = resultSet.snapshotItem(i)
clientRect = DomUtils.getVisibleClientRect(element, clientRect)
if (clientRect != null)
visibleElements.push({element: element, rect: clientRect})
if (element.localName == "area")
map = element.parentElement
continue unless map
img = document.querySelector("img[usemap='#" + map.getAttribute("name") + "']")
continue unless img
imgClientRects = img.getClientRects()
continue if (imgClientRects.length == 0)
c = element.coords.split(/,/)
coords = [parseInt(c[0], 10), parseInt(c[1], 10), parseInt(c[2], 10), parseInt(c[3], 10)]
rect = {
top: imgClientRects[0].top + coords[1],
left: imgClientRects[0].left + coords[0],
right: imgClientRects[0].left + coords[2],
bottom: imgClientRects[0].top + coords[3],
width: coords[2] - coords[0],
height: coords[3] - coords[1]
}
visibleElements.push({element: element, rect: rect})
visibleElements
#
# Handles shift and esc keys. The other keys are passed to markerMatcher.matchHintsByKey.
#
onKeyDownInMode: (hintMarkers, event) ->
return if @delayMode
if (event.keyCode == keyCodes.shiftKey && @shouldOpenInNewTab != null)
# Toggle whether to open link in a new or current tab.
@setOpenLinkMode(!@shouldOpenInNewTab, @shouldOpenWithQueue, false)
handlerStack.push({
keyup: (event) ->
return if (event.keyCode != keyCodes.shiftKey)
LinkHints.setOpenLinkMode(!LinkHints.shouldOpenInNewTab, LinkHints.shouldOpenWithQueue, false)
handlerStack.pop()
})
# TODO(philc): Ignore keys that have modifiers.
if (KeyboardUtils.isEscape(event))
@deactivateMode()
else
keyResult = @markerMatcher.matchHintsByKey(hintMarkers, event)
linksMatched = keyResult.linksMatched
delay = keyResult.delay ? 0
if (linksMatched.length == 0)
@deactivateMode()
else if (linksMatched.length == 1)
@activateLink(linksMatched[0], delay)
else
for i, marker of hintMarkers
@hideMarker(marker)
for i, matched of linksMatched
@showMarker(matched, @markerMatcher.hintKeystrokeQueue.length)
false # We've handled this key, so prevent propagation.
#
# When only one link hint remains, this function activates it in the appropriate way.
#
activateLink: (matchedLink, delay) ->
@delayMode = true
clickEl = matchedLink.clickableItem
if (DomUtils.isSelectable(clickEl))
DomUtils.simulateSelect(clickEl)
@deactivateMode(delay, -> LinkHints.delayMode = false)
else
# TODO figure out which other input elements should not receive focus
if (clickEl.nodeName.toLowerCase() == "input" && clickEl.type != "button")
clickEl.focus()
DomUtils.flashRect(matchedLink.rect)
@linkActivator(clickEl)
if (@shouldOpenWithQueue)
@deactivateMode delay, ->
LinkHints.delayMode = false
LinkHints.activateModeWithQueue()
else
@deactivateMode(delay, -> LinkHints.delayMode = false)
#
# Shows the marker, highlighting matchingCharCount characters.
#
showMarker: (linkMarker, matchingCharCount) ->
linkMarker.style.display = ""
# TODO(philc):
for j in [0...linkMarker.childNodes.length]
if (j < matchingCharCount)
linkMarker.childNodes[j].classList.add("matchingCharacter")
else
linkMarker.childNodes[j].classList.remove("matchingCharacter")
hideMarker: (linkMarker) -> linkMarker.style.display = "none"
#
# If called without arguments, it executes immediately. Othewise, it
# executes after 'delay' and invokes 'callback' when it is finished.
#
deactivateMode: (delay, callback) ->
deactivate = =>
if (LinkHints.markerMatcher.deactivate)
LinkHints.markerMatcher.deactivate()
if (LinkHints.hintMarkerContainingDiv)
DomUtils.removeElement LinkHints.hintMarkerContainingDiv
LinkHints.hintMarkerContainingDiv = null
handlerStack.pop()
HUD.hide()
@isActive = false
# we invoke the deactivate() function directly instead of using setTimeout(callback, 0) so that
# deactivateMode can be tested synchronously
if (!delay)
deactivate()
callback() if (callback)
else
setTimeout(->
deactivate()
callback() if callback
delay)
alphabetHints =
hintKeystrokeQueue: []
logXOfBase: (x, base) -> Math.log(x) / Math.log(base)
fillInMarkers: (hintMarkers) ->
hintStrings = @hintStrings(hintMarkers.length)
for marker, idx in hintMarkers
marker.hintString = hintStrings[idx]
marker.innerHTML = spanWrap(marker.hintString.toUpperCase())
hintMarkers
#
# Returns a list of hint strings which will uniquely identify the given number of links. The hint strings
# may be of different lengths.
#
hintStrings: (linkCount) ->
linkHintCharacters = settings.get("linkHintCharacters")
# Determine how many digits the link hints will require in the worst case. Usually we do not need
# all of these digits for every link single hint, so we can show shorter hints for a few of the links.
digitsNeeded = Math.ceil(@logXOfBase(linkCount, linkHintCharacters.length))
# Short hints are the number of hints we can possibly show which are (digitsNeeded - 1) digits in length.
shortHintCount = Math.floor(
(Math.pow(linkHintCharacters.length, digitsNeeded) - linkCount) /
linkHintCharacters.length)
longHintCount = linkCount - shortHintCount
hintStrings = []
if (digitsNeeded > 1)
for i in [0...shortHintCount]
hintStrings.push(@numberToHintString(i, digitsNeeded - 1, linkHintCharacters))
start = shortHintCount * linkHintCharacters.length
for i in [start...(start + longHintCount)]
hintStrings.push(@numberToHintString(i, digitsNeeded, linkHintCharacters))
@shuffleHints(hintStrings, linkHintCharacters.length)
#
# This shuffles the given set of hints so that they're scattered -- hints starting with the same character
# will be spread evenly throughout the array.
#
shuffleHints: (hints, characterSetLength) ->
buckets = ([] for i in [0...characterSetLength] by 1)
for hint, i in hints
buckets[i % buckets.length].push(hint)
result = []
for bucket in buckets
result = result.concat(bucket)
result
#
# Converts a number like "8" into a hint string like "JK". This is used to sequentially generate all of
# the hint text. The hint string will be "padded with zeroes" to ensure its length is equal to numHintDigits.
#
numberToHintString: (number, numHintDigits, characterSet) ->
base = characterSet.length
hintString = []
remainder = 0
loop
remainder = number % base
hintString.unshift(characterSet[remainder])
number -= remainder
number /= Math.floor(base)
break unless number > 0
# Pad the hint string we're returning so that it matches numHintDigits.
# Note: the loop body changes hintString.length, so the original length must be cached!
hintStringLength = hintString.length
for i in [0...(numHintDigits - hintStringLength)] by 1
hintString.unshift(characterSet[0])
hintString.join("")
matchHintsByKey: (hintMarkers, event) ->
# If a shifted-character is typed, treat it as lowerase for the purposes of matching hints.
keyChar = KeyboardUtils.getKeyChar(event).toLowerCase()
if (event.keyCode == keyCodes.backspace || event.keyCode == keyCodes.deleteKey)
if (!@hintKeystrokeQueue.pop())
return { linksMatched: [] }
else if (keyChar && settings.get("linkHintCharacters").indexOf(keyChar) >= 0)
@hintKeystrokeQueue.push(keyChar)
matchString = @hintKeystrokeQueue.join("")
linksMatched = hintMarkers.filter((linkMarker) -> linkMarker.hintString.indexOf(matchString) == 0)
{ linksMatched: linksMatched }
deactivate: -> @hintKeystrokeQueue = []
filterHints =
hintKeystrokeQueue: []
linkTextKeystrokeQueue: []
labelMap: {}
#
# Generate a map of input element => label
#
generateLabelMap: ->
labels = document.querySelectorAll("label")
for label in labels
forElement = label.getAttribute("for")
if (forElement)
labelText = label.textContent.trim()
# remove trailing : commonly found in labels
if (labelText[labelText.length-1] == ":")
labelText = labelText.substr(0, labelText.length-1)
@labelMap[forElement] = labelText
generateHintString: (linkHintNumber) -> (linkHintNumber + 1).toString()
generateLinkText: (element) ->
linkText = ""
showLinkText = false
# toLowerCase is necessary as html documents return "IMG" and xhtml documents return "img"
nodeName = element.nodeName.toLowerCase()
if (nodeName == "input")
if (@labelMap[element.id])
linkText = @labelMap[element.id]
showLinkText = true
else if (element.type != "password")
linkText = element.value
# check if there is an image embedded in the <a> tag
else if (nodeName == "a" && !element.textContent.trim() &&
element.firstElementChild &&
element.firstElementChild.nodeName.toLowerCase() == "img")
linkText = element.firstElementChild.alt || element.firstElementChild.title
showLinkText = true if (linkText)
else
linkText = element.textContent || element.innerHTML
{ text: linkText, show: showLinkText }
renderMarker: (marker) ->
marker.innerHTML = spanWrap(marker.hintString +
(if marker.showLinkText then ": " + marker.linkText else ""))
fillInMarkers: (hintMarkers) ->
@generateLabelMap()
for marker, idx in hintMarkers
marker.hintString = @generateHintString(idx)
linkTextObject = @generateLinkText(marker.clickableItem)
marker.linkText = linkTextObject.text
marker.showLinkText = linkTextObject.show
@renderMarker(marker)
hintMarkers
matchHintsByKey: (hintMarkers, event) ->
keyChar = KeyboardUtils.getKeyChar(event)
delay = 0
userIsTypingLinkText = false
if (event.keyCode == keyCodes.enter)
# activate the lowest-numbered link hint that is visible
for marker in hintMarkers
if (marker.style.display != "none")
return { linksMatched: [ marker ] }
else if (event.keyCode == keyCodes.backspace || event.keyCode == keyCodes.deleteKey)
# backspace clears hint key queue first, then acts on link text key queue.
# if both queues are empty. exit hinting mode
if (!@hintKeystrokeQueue.pop() && !@linkTextKeystrokeQueue.pop())
return { linksMatched: [] }
else if (keyChar)
if (/[0-9]/.test(keyChar))
@hintKeystrokeQueue.push(keyChar)
else
# since we might renumber the hints, the current hintKeyStrokeQueue
# should be rendered invalid (i.e. reset).
@hintKeystrokeQueue = []
@linkTextKeystrokeQueue.push(keyChar)
userIsTypingLinkText = true
# at this point, linkTextKeystrokeQueue and hintKeystrokeQueue have been updated to reflect the latest
# input. use them to filter the link hints accordingly.
linksMatched = @filterLinkHints(hintMarkers)
matchString = @hintKeystrokeQueue.join("")
linksMatched = linksMatched.filter((linkMarker) ->
!linkMarker.filtered && linkMarker.hintString.indexOf(matchString) == 0)
if (linksMatched.length == 1 && userIsTypingLinkText)
# In filter mode, people tend to type out words past the point
# needed for a unique match. Hence we should avoid passing
# control back to command mode immediately after a match is found.
delay = 200
{ linksMatched: linksMatched, delay: delay }
#
# Marks the links that do not match the linkText search string with the 'filtered' DOM property. Renumbers
# the remainder if necessary.
#
filterLinkHints: (hintMarkers) ->
linksMatched = []
linkSearchString = @linkTextKeystrokeQueue.join("")
for linkMarker in hintMarkers
matchedLink = linkMarker.linkText.toLowerCase().indexOf(linkSearchString.toLowerCase()) >= 0
if (!matchedLink)
linkMarker.filtered = true
else
linkMarker.filtered = false
oldHintString = linkMarker.hintString
linkMarker.hintString = @generateHintString(linksMatched.length)
@renderMarker(linkMarker) if (linkMarker.hintString != oldHintString)
linksMatched.push(linkMarker)
linksMatched
deactivate: (delay, callback) ->
@hintKeystrokeQueue = []
@linkTextKeystrokeQueue = []
@labelMap = {}
#
# Make each hint character a span, so that we can highlight the typed characters as you type them.
#
spanWrap = (hintString) ->
innerHTML = []
for char in hintString
innerHTML.push("<span class='vimiumReset'>" + char + "</span>")
innerHTML.join("")
root = exports ? window
root.LinkHints = LinkHints