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UiNodeTextAttributes.md

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UiNodeTextAttributes

Properties

Name Type Description Notes
Id string A unique identifier
NodeType string NodeType represents this node's types. It is a mirror of `node.type` and is primarily used to allow compatibility with OpenAPI 3.0. In this struct it technically always is "text".
Text UiText

Methods

NewUiNodeTextAttributes

func NewUiNodeTextAttributes(id string, nodeType string, text UiText, ) *UiNodeTextAttributes

NewUiNodeTextAttributes instantiates a new UiNodeTextAttributes object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewUiNodeTextAttributesWithDefaults

func NewUiNodeTextAttributesWithDefaults() *UiNodeTextAttributes

NewUiNodeTextAttributesWithDefaults instantiates a new UiNodeTextAttributes object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetId

func (o *UiNodeTextAttributes) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *UiNodeTextAttributes) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *UiNodeTextAttributes) SetId(v string)

SetId sets Id field to given value.

GetNodeType

func (o *UiNodeTextAttributes) GetNodeType() string

GetNodeType returns the NodeType field if non-nil, zero value otherwise.

GetNodeTypeOk

func (o *UiNodeTextAttributes) GetNodeTypeOk() (*string, bool)

GetNodeTypeOk returns a tuple with the NodeType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNodeType

func (o *UiNodeTextAttributes) SetNodeType(v string)

SetNodeType sets NodeType field to given value.

GetText

func (o *UiNodeTextAttributes) GetText() UiText

GetText returns the Text field if non-nil, zero value otherwise.

GetTextOk

func (o *UiNodeTextAttributes) GetTextOk() (*UiText, bool)

GetTextOk returns a tuple with the Text field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetText

func (o *UiNodeTextAttributes) SetText(v UiText)

SetText sets Text field to given value.

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