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min.go
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min.go
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package maths
import "math"
// MinInts returns the smallest of elements, return int(0) when values are empty.
func MinInts(values ...int) int {
if len(values) == 0 {
return int(0)
}
hitVal := values[0]
for i := 1; i < len(values); i++ {
if values[i] < hitVal {
hitVal = values[i]
}
}
return hitVal
}
// MinInt8s returns the smallest of elements, return int8(0) when values are empty.
func MinInt8s(values ...int8) int8 {
if len(values) == 0 {
return int8(0)
}
hitVal := values[0]
for i := 1; i < len(values); i++ {
if values[i] < hitVal {
hitVal = values[i]
}
}
return hitVal
}
// MinInt16s returns the smallest of elements, return int16(0) when values are empty.
func MinInt16s(values ...int16) int16 {
if len(values) == 0 {
return int16(0)
}
hitVal := values[0]
for i := 1; i < len(values); i++ {
if values[i] < hitVal {
hitVal = values[i]
}
}
return hitVal
}
// MinInt32s returns the smallest of elements, return int32(0) when values are empty.
func MinInt32s(values ...int32) int32 {
if len(values) == 0 {
return int32(0)
}
hitVal := values[0]
for i := 1; i < len(values); i++ {
if values[i] < hitVal {
hitVal = values[i]
}
}
return hitVal
}
// MinInt64s returns the smallest of elements, return int64(0) when values are empty.
func MinInt64s(values ...int64) int64 {
if len(values) == 0 {
return int64(0)
}
hitVal := values[0]
for i := 1; i < len(values); i++ {
if values[i] < hitVal {
hitVal = values[i]
}
}
return hitVal
}
// MinFloat64s returns the smallest of elements, return float64(0) when values are empty.
func MinFloat64s(values ...float64) float64 {
if len(values) == 0 {
return float64(0)
}
hitVal := values[0]
for i := 1; i < len(values); i++ {
hitVal = math.Min(hitVal, values[i])
}
return hitVal
}