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core_score.go
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/
core_score.go
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package core
import (
"errors"
"fmt"
"sort"
"time"
jsoniter "github.com/json-iterator/go"
"github.com/guojia99/my-cubing-core/model"
)
func (c *Client) resetRecords() error {
// 获取所有成绩, 时间倒序排序
var player []model.Player
c.db.Find(&player)
var contests []model.Contest
c.db.Find(&contests)
var scores []model.Score
c.db.Find(&scores)
// 维护一个map表, 当前内存中单次最佳和平均进行维护, 后续成绩如果好过之前的, 则记录为一次记录, 然后更新
var bestM = make(map[model.Project]model.Score)
var avgM = make(map[model.Project]model.Score)
// 一场比赛一个项目和内容只能有一个记录
// 从每场比赛中获取所有各自最佳成绩
var scoresByContest = make(map[uint][]model.Score)
for _, score := range scores {
if _, ok := scoresByContest[score.ContestID]; !ok {
scoresByContest[score.ContestID] = make([]model.Score, 0)
}
scoresByContest[score.ContestID] = append(scoresByContest[score.ContestID], score)
}
// todo 考虑双R的存在
var scoresBestByContest = make(map[uint][2]map[model.Project][]model.Score)
for id, score := range scoresByContest {
best, avg := c.getBestByScoresMuil(score, player)
scoresBestByContest[id] = [2]map[model.Project][]model.Score{
best, avg,
}
}
var records []model.Record
for _, contest := range contests {
b, ok := scoresBestByContest[contest.ID]
if !ok {
continue
}
best, avg := b[0], b[1]
for pj, scoresC := range best {
for _, score := range scoresC {
oldBest, ok := bestM[pj]
if !ok { // 首个最佳不作数
bestM[score.Project] = score
continue
}
if score.IsBestScore(oldBest) {
records = append(
records, model.Record{
Model: model.Model{
CreatedAt: score.CreatedAt,
},
RType: model.RecordBySingle,
ScoreId: score.ID,
PlayerID: score.PlayerID,
PlayerName: score.PlayerName,
ContestID: score.ContestID,
},
)
bestM[score.Project] = score
}
}
}
for pj, scoresC := range avg {
for _, score := range scoresC {
switch score.Project.RouteType() {
case model.RouteType1rounds, model.RouteTypeRepeatedly:
continue
}
oldAvg, ok := avgM[pj]
if !ok { // 首个最佳不作数
avgM[pj] = score
continue
}
if score.IsBestAvgScore(oldAvg) {
records = append(
records, model.Record{
Model: model.Model{
CreatedAt: score.CreatedAt,
},
RType: model.RecordByAvg,
ScoreId: score.ID,
PlayerID: score.PlayerID,
PlayerName: score.PlayerName,
ContestID: score.ContestID,
},
)
avgM[score.Project] = score
}
}
}
}
fmt.Println(len(records))
_ = c.db.Unscoped().Where("1 = 1").Delete(&model.Record{})
return c.db.Save(&records).Error
}
// addScore 添加一条成绩
func (c *Client) addScore(playerID uint, contestID uint, project model.Project, roundID uint, result []float64, penalty model.ScorePenalty) (err error) {
// 1. 确定比赛是否存在
var contest model.Contest
if err = c.db.Where("id = ?", contestID).First(&contest).Error; err != nil || contest.IsEnd {
return fmt.Errorf("比赛不存在或已经结束")
}
// 2. 获取轮次信息
var round model.Round
if err = c.db.Where("id = ?", roundID).First(&round).Error; err != nil {
return err
}
if !round.IsStart {
return errors.New("该轮次未开始")
}
// 3. 玩家信息
var player = model.Player{}
if err = c.db.Where("id = ?", playerID).First(&player).Error; err != nil {
return err
}
//3.5 最佳记录
//bestM, avgM := c.GetAllProjectBestScores()
// 4. 尝试找到本场比赛成绩, 刷新后保存
var score model.Score
err = c.db.Model(&model.Score{}).Where("player_id = ?", player.ID).Where("contest_id = ?", contestID).Where("route_id = ?", round.ID).First(&score).Error
if err != nil || score.ID == 0 {
score = model.Score{
PlayerID: player.ID,
PlayerName: player.Name,
ContestID: contestID,
RouteID: round.ID,
Project: project,
}
}
score.SetResult(result, penalty)
score.Penalty, _ = jsoniter.MarshalToString(penalty)
if err = c.db.Save(&score).Error; err != nil {
return err
}
// 重新找回来是为了刷新ID
_ = c.db.Model(&model.Score{}).Where("player_id = ?", player.ID).Where("contest_id = ?", contestID).Where("route_id = ?", round.ID).First(&score).Error
// 5. 找到该玩家最佳成绩, 并进行最佳成绩刷新
c.db.Model(&model.Score{}).Where("player_id = ?", player.ID).Where("contest_id = ?", contestID).Where("route_id = ?", round.ID).First(&score)
score.IsBestSingle, score.IsBestAvg = false, false
bestS, hasBest, BestA, hasAvg := c.getPlayerBestScoreByProject(playerID, project)
// 最佳成绩对比
// 0. 如果当前是D, 则直接不给.
// 1. 最佳成绩是否是当前成绩ID, 如果是, 则直接给最佳成绩的字段标签
// 2. 无最佳成绩, 且当前有成绩, 给最佳成绩标签
// 3. 有最佳成绩, 且不是当前的ID, 对比当前成绩是否最佳.
if !score.DBest() && ((!hasBest) ||
(hasBest && bestS.Score.ID == score.ID) ||
(hasBest && bestS.Score.ID != score.ID && score.IsBestScore(bestS.Score))) {
score.IsBestSingle = true
}
if !score.DAvg() && ((!hasAvg) ||
(hasAvg && BestA.Score.ID == score.ID) ||
(hasAvg && BestA.Score.ID != score.ID && score.IsBestAvgScore(BestA.Score))) {
score.IsBestAvg = true
}
c.db.Save(&score)
// 6. 查看是否需要刷新记录
//// - 查询历史最佳成绩
//var records []model.Record
//if best, ok := bestM[score.Project]; ok && score.IsBestScore(best) {
// // 添加记录, 查看记录是否存在
// records = append(
// records, model.Record{
// RType: model.RecordBySingle,
// ScoreId: score.ID,
// PlayerID: score.PlayerID,
// PlayerName: score.PlayerName,
// ContestID: score.ContestID,
// },
// )
//}
//
//if avg, ok := avgM[score.Project]; ok && score.IsBestAvgScore(avg) {
// switch score.Project.RouteType() {
// case model.RouteType1rounds, model.RouteTypeRepeatedly: // 无平均
// default:
// records = append(
// records, model.Record{
// RType: model.RecordByAvg,
// ScoreId: score.ID,
// PlayerID: score.PlayerID,
// PlayerName: score.PlayerName,
// ContestID: score.ContestID,
// },
// )
// }
//}
//if err = c.db.Where("player_id = ?", score.PlayerID).Where("contest_id = ?", score.ContestID).Delete(&model.Record{}).Error; err != nil {
// return err
//}
//
//if len(records) > 0 {
// // 删除该场比赛产生的记录
// err = c.db.Save(&records).Error
//}
return err
}
// removeScore 删除一条成绩
func (c *Client) removeScore(scoreID uint) (err error) {
var score model.Score
if err = c.db.Model(&model.Score{}).Where("id = ?", scoreID).First(&score).Error; err != nil {
return err
}
var contest model.Contest
if err = c.db.First(&contest, "id = ?", score.ContestID).Error; err != nil {
return err
}
if contest.IsEnd {
return errors.New("contest is end")
}
if err = c.db.Delete(&score).Error; err != nil {
return err
}
// 删除记录
if err = c.db.Delete(&model.Record{}, "score_id = ?", score.ID).Error; err != nil {
return err
}
return
}
// endContestScore 结束一场比赛并获取记录
func (c *Client) endContestScore(contestID uint) (err error) {
// 1. 确定比赛是否存在 且非结束的
var contest model.Contest
if err = c.db.Where("id = ?", contestID).First(&contest).Error; err != nil || contest.IsEnd {
return fmt.Errorf("the contest id end or error %+v", err)
}
// 2. 获取本场比赛最佳
thisContestBestSingle, thisContestBestAvg := c.getContestBestSingle(contestID, false), c.getContestBestAvg(contestID, false)
oldContestBest, oldContestAvg := c.getContestBestSingle(contestID, true), c.getContestBestAvg(contestID, true)
// todo 使用 c.resetRecords
var records []model.Record
for key, score := range thisContestBestSingle {
if _, ok := oldContestBest[key]; ok && score.IsBestScore(oldContestBest[key]) {
records = append(
records, model.Record{
RType: model.RecordBySingle,
ScoreId: score.ID,
PlayerID: score.PlayerID,
PlayerName: score.PlayerName,
ContestID: score.ContestID,
},
)
}
}
for key, score := range thisContestBestAvg {
switch score.Project.RouteType() {
case model.RouteTypeRepeatedly, model.RouteType1rounds:
continue
}
if _, ok := oldContestAvg[key]; ok && score.IsBestAvgScore(oldContestAvg[key]) {
records = append(
records, model.Record{
RType: model.RecordByAvg,
ScoreId: score.ID,
PlayerID: score.PlayerID,
PlayerName: score.PlayerName,
ContestID: score.ContestID,
},
)
}
}
_ = c.db.Save(&records)
// 3. 统计排名
var rounds []model.Round
c.db.Where("id in ?", contest.GetRoundIds()).Find(&rounds)
var roundCache = make(map[string][]model.Round)
for i := 0; i < len(rounds); i++ {
key := fmt.Sprintf("%s_%d", rounds[i].Project, rounds[i].Number)
if _, ok := roundCache[key]; !ok {
roundCache[key] = []model.Round{rounds[i]}
continue
}
roundCache[key] = append(roundCache[key], rounds[i])
}
for _, val := range roundCache {
var ids []uint
for _, v := range val {
ids = append(ids, v.ID)
}
var scores []model.Score
c.db.Where("route_id in ?", ids).Find(&scores)
model.SortScores(scores)
c.db.Save(&scores)
}
// 4. 结束比赛
contest.IsEnd = true
contest.EndTime = time.Now()
return c.db.Save(&contest).Error
}
// getScoreByPlayerContest 获取玩家的某场比赛的成绩列表
func (c *Client) getScoreByPlayerContest(playerId uint, contestId uint) ([]model.Score, error) {
var player model.Player
if err := c.db.Where("id = ?", playerId).First(&player).Error; err != nil {
return nil, err
}
var contest model.Contest
if err := c.db.Where("id = ?", contestId).First(&contest).Error; err != nil {
return nil, err
}
var score []model.Score
if err := c.db.Where("player_id = ?", playerId).Where("contest_id = ?", contestId).Find(&score).Error; err != nil {
return nil, err
}
sort.Slice(
score, func(i, j int) bool {
return score[i].CreatedAt.Sub(score[j].CreatedAt) > 0
},
)
for i, _ := range score {
var round model.Round
c.db.Where("id = ?", score[i].RouteID).First(&round)
score[i].RouteValue = round
}
return score, nil
}