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core_statistical.go
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/
core_statistical.go
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package core
import (
"time"
"github.com/guojia99/my-cubing-core/model"
)
func (c *Client) getRecords(page, size int) (int64, []model.Record, error) {
if size == 0 || size > 100 {
size = 100
}
if page == 0 {
page = 1
}
offset := (page - 1) * size
limit := size
var (
records []model.Record
count int64
)
if err := c.db.Order("created_at DESC").Order("id DESC").Offset(offset).Limit(limit).Find(&records).Error; err != nil {
return 0, nil, err
}
if err := c.db.Model(&model.Record{}).Count(&count).Error; err != nil {
return 0, nil, err
}
for i := 0; i < len(records); i++ {
var score model.Score
c.db.First(&score, "id = ?", records[i].ScoreId)
records[i].ScoreValue = score
var contest model.Contest
c.db.First(&contest, "id = ?", records[i].ContestID)
records[i].ContestValue = contest
}
return count, records, nil
}
// getBestScore 获取所有玩家的最佳成绩
func (c *Client) getBestScore() (bestSingle, bestAvg map[model.Project][]model.Score) {
var players []model.Player
c.db.Find(&players)
var allScore []model.Score
c.db.Find(&allScore)
bestSingle, bestAvg = c.sortByScores(allScore, players)
return
}
func (c *Client) getBestScoreWithTime(s, e time.Time) (bestSingle, bestAvg map[model.Project][]model.Score) {
var allScore []model.Score
c.db.Where("created_at > ?", s).Where("created_at < ?", e).Find(&allScore)
var playerIds []uint
c.db.Model(&model.Score{}).Distinct("player_id").Where("created_at > ?", s).Where("created_at < ?", e).Pluck("player_id", &playerIds)
var players []model.Player
c.db.Where("id in ?", playerIds).Find(&players)
bestSingle, bestAvg = c.sortByScores(allScore, players)
return
}
func (c *Client) getBestScoreByProject(project model.Project) (bestSingle, bestAvg []model.Score) {
b, a := c.getBestScore()
return b[project], a[project]
}
// getAllProjectBestScores 获取所有项目各自的最佳成绩(最新的成绩为准)
func (c *Client) getAllProjectBestScores() (bestSingle, bestAvg map[model.Project]model.Score) {
var players []model.Player
c.db.Find(&players)
var allScore []model.Score
c.db.Find(&allScore)
bestSingle, bestAvg = c.getBestByScores(allScore, players)
return
}
func (c *Client) getAllProjectBestScoresWithTime(s, e time.Time) (bestSingle, bestAvg map[model.Project]model.Score) {
var allScore []model.Score
c.db.Where("created_at > ?", s).Where("created_at < ?", e).Find(&allScore)
var playerIds []uint
c.db.Model(&model.Score{}).Distinct("player_id").Where("created_at > ?", s).Where("created_at < ?", e).Pluck("player_id", &playerIds)
var players []model.Player
c.db.Where("id in ?", playerIds).Find(&players)
bestSingle, bestAvg = c.getBestByScores(allScore, players)
return
}
// getSor 获取所有玩家的Sor排名
func (c *Client) getSor() (single, avg map[model.SorStatisticsKey][]SorScore) {
var players []model.Player
if err := c.db.Find(&players).Error; err != nil {
return
}
bestSingle, bestAvg := c.getBestScore()
single, avg = c.parserSorSort(players, bestSingle, bestAvg)
return
}
func (c *Client) getPodiumsSort(players []model.Player, scoreMaps map[uint]map[model.Project][]model.Score) ([]Podiums, map[uint]*Podiums) {
var pds []Podiums
// map key is player id
var pdsMap = make(map[uint]*Podiums)
for _, p := range players {
pdsMap[p.ID] = &Podiums{Player: p}
}
// 这个map是 map[uint]map[model.Project][]model.Score
// 第一层循环是
for _, scoreMap := range scoreMaps {
for _, scores := range scoreMap {
if len(scores) < 3 {
continue
}
maxRank := 3
if len(scores) <= 5 {
maxRank = 1
}
for _, score := range scores {
if score.Rank > maxRank {
break
}
podiums := pdsMap[score.PlayerID]
podiums.Add(score.Rank)
}
}
}
for _, p := range pdsMap {
pds = append(pds, *p)
}
SortPodiums(pds)
return pds, pdsMap
}
func (c *Client) getPodiums() ([]Podiums, map[uint]*Podiums) {
var players []model.Player
_ = c.db.Find(&players)
return c.getPodiumsSort(players, c.getLastScoresMapByContest())
}
func (c *Client) getRelativeSor() (allPlayerSor map[model.SorStatisticsKey][]RelativeSor) {
allPlayerSor = make(map[model.SorStatisticsKey][]RelativeSor)
var players []model.Player
if err := c.db.Find(&players).Error; err != nil {
return
}
allBest, allAvg := c.getBestScore()
return c.parserRelativeSor(players, allBest, allAvg)
}
func (c *Client) getAvgRelativeSor() map[model.SorStatisticsKey]RelativeSor {
all := c.getRelativeSor()
var out = make(map[model.SorStatisticsKey]RelativeSor)
for k, _ := range model.SorKeyMap() {
if _, ok := all[k]; !ok {
continue
}
if len(all[k]) == 0 {
continue
}
data := RelativeSor{}
// 前五
top5 := 5
if len(all[k]) > 100 {
top5 = int(float64(len(all[k])) * 0.05)
}
if len(all[k]) <= 5 {
top5 = len(all[k])
}
// 平均
avgStart, avgEnd := 0, len(all[k])
if len(all[k]) >= 20 {
diff := int(float64(len(all[k])) * 0.1)
avgStart = avgStart + diff
avgEnd = avgEnd - diff
}
n := float64(avgEnd - avgStart)
for idx, val := range all[k] {
if idx == 0 {
data.Max = val.Sor
}
if idx < top5 {
data.Top5 += val.Sor / float64(top5)
}
if idx >= avgStart && idx < avgEnd {
data.Avg += val.Sor / n
}
}
out[k] = data
}
return out
}