/
core_player.go
529 lines (463 loc) · 12.4 KB
/
core_player.go
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package core
import (
"errors"
"regexp"
"sort"
"github.com/guojia99/my-cubing-core/model"
)
func checkName(name string) bool {
pattern := regexp.MustCompile(`^[\p{Han}a-zA-Z0-9_]{1,15}$`)
return pattern.MatchString(name)
}
// 添加玩家
func (c *Client) addPlayer(player model.Player) error {
if !checkName(player.Name) {
return errors.New("invalid name")
}
if err := c.db.Create(&player).Error; err != nil {
return err
}
return nil
}
// 更新玩家信息
func (c *Client) updatePlayer(playerId uint, player model.Player) error {
var p model.Player
if err := c.db.Where("id = ?", playerId).First(&p).Error; err != nil {
return err
}
if !checkName(player.Name) {
return errors.New("invalid name")
}
p.Name = player.Name
p.ActualName = player.ActualName
p.WcaID = player.WcaID
p.SetTitles(player.TitlesVal)
if err := c.db.Save(&p).Error; err != nil {
return err
}
// 更新玩家所有成绩的name
if err := c.db.Model(&model.Score{}).
Where("player_id = ?", player.ID).
UpdateColumn("player_name", p.Name).Error; err != nil {
return err
}
return nil
}
// 删除玩家
func (c *Client) removePlayer(playerId uint) error {
var player model.Player
if err := c.db.Where("id = ?", playerId).First(&player).Error; err != nil {
return err
}
var count int64
if err := c.db.Model(&model.Score{}).Where("player_id = ?", playerId).Count(&count).Error; err != nil {
return err
}
if count > 0 {
return errors.New("can't not delete has score player")
}
err := c.db.Delete(&player).Error
return err
}
// 获取玩家详细信息
func (c *Client) getPlayer(playerId uint) (PlayerDetail, error) {
var player model.Player
if err := c.db.First(&player, "id = ?", playerId).Error; err != nil {
return PlayerDetail{}, err
}
var contestIDs []uint64
c.db.
Model(&model.Score{}).
Distinct("contest_id").
Where("player_id = ?", playerId).
Pluck("contest_id", &contestIDs)
out := PlayerDetail{
Player: player,
ContestNumber: len(contestIDs),
}
var score []model.Score
c.db.Model(&model.Score{}).Find(&score, "player_id = ?", playerId)
for _, s := range score {
if s.Project.RouteType() == model.RouteTypeRepeatedly {
out.RecoveryNumber += 1
if s.DBest() {
out.ValidRecoveryNumber += 1
}
continue
}
rs := s.GetResult()
out.RecoveryNumber += len(rs)
for _, val := range rs {
if val <= model.DNF {
out.ValidRecoveryNumber += 1
}
}
}
return out, nil
}
// 获取玩家列表 (分页)
func (c *Client) getPlayers(page, size int) (int64, []model.Player, error) {
if page == 0 {
page = 1
}
if size == 0 || size > 100 {
size = 100
}
offset := (page - 1) * size
limit := size
var out []model.Player
if err := c.db.Order("created_at DESC").Offset(offset).Limit(limit).Find(&out).Error; err != nil {
return 0, nil, err
}
var count int64
if err := c.db.Model(&model.Player{}).Count(&count).Error; err != nil {
return 0, nil, err
}
return count, out, nil
}
func (c *Client) getPlayerBestScoreByProject(playerId uint, project model.Project) (best RankScore, hasBest bool, avg RankScore, hasAvg bool) {
b, a := c.getPlayerBestScore(playerId)
best, hasBest = b[project]
avg, hasAvg = a[project]
if hasBest {
if best.Score.ID == 0 {
hasBest = false
}
}
if hasAvg {
if best.Score.ID == 0 {
hasAvg = false
}
}
return
}
// 获取玩家全项目最佳成绩
func (c *Client) getPlayerBestScore(playerId uint) (bestSingle, bestAvg map[model.Project]RankScore) {
bestSingle, bestAvg = make(map[model.Project]RankScore), make(map[model.Project]RankScore)
allBest, allAvg := c.getBestScore()
// todo 双层map
for _, val := range allBest {
for i := 0; i < len(val); i++ {
if val[i].PlayerID == playerId {
bestSingle[val[i].Project] = RankScore{
Rank: i + 1,
Score: val[i],
}
break
}
}
}
for _, val := range allAvg {
for i := 0; i < len(val); i++ {
if val[i].PlayerID == playerId {
bestAvg[val[i].Project] = RankScore{
Rank: i + 1,
Score: val[i],
}
break
}
}
}
return bestSingle, bestAvg
}
// 获取玩家领奖台
// todo 整改
func (c *Client) getPlayerPodiums(playerID uint) Podiums {
var player model.Player
if err := c.db.Where("id = ?", playerID).First(&player).Error; err != nil {
return Podiums{}
}
var out = Podiums{Player: player}
// 查选手参加过的所有比赛且结束的
var cacheContestId []uint
c.db.
Model(&model.Score{}).
Distinct("contest_id").
Where("player_id = ?", playerID).
Pluck("player_id", &cacheContestId)
if len(cacheContestId) == 0 {
return out
}
var contests []model.Contest
c.db.Where("is_end = ?", 1).Find(&contests)
// 查选手所有比赛的成绩
for _, contest := range contests {
topThree := c.getContestTop(contest.ID, 3)
for _, pj := range model.AllProjectRoute() {
score, ok := topThree[pj]
if !ok {
continue
}
// todo 名次相等
for idx, val := range score {
if val.PlayerID == playerID {
switch val.Rank {
case 1:
out.Gold += 1
case 2:
out.Silver += 1
case 3:
out.Bronze += 1
}
out.PodiumsResults = append(
out.PodiumsResults, PodiumsResult{
Contest: contest,
Score: score[idx],
},
)
}
}
}
}
return out
}
// 获取玩家记录
func (c *Client) getPlayerRecord(playerID uint) []RecordMessage {
var out []RecordMessage
var player model.Player
if err := c.db.Find(&player, "id = ?", playerID).Error; err != nil {
return out
}
var records []model.Record
if err := c.db.Where("player_id = ?", playerID).Find(&records).Error; err != nil {
return out
}
for _, record := range records {
var contest model.Contest
var score model.Score
_ = c.db.First(&contest, "id = ?", record.ContestID).Error
_ = c.db.First(&score, "id = ?", record.ScoreId).Error
out = append(
out, RecordMessage{
Record: record,
Player: player,
Score: score,
Contest: contest,
},
)
}
return out
}
// 获取玩家所有成绩
func (c *Client) getPlayerScore(playerID uint) (bestSingle, bestAvg []model.Score, scoresByContest []ScoresByContest) {
var scores []model.Score
c.db.Where("player_id = ?", playerID).Find(&scores)
if len(scores) == 0 {
return
}
var (
cache = make(map[uint][]model.Score)
avgCache = make(map[model.Project]model.Score)
bestCache = make(map[model.Project]model.Score)
)
for _, score := range scores {
if _, ok := cache[score.ContestID]; !ok {
cache[score.ContestID] = make([]model.Score, 0)
}
cache[score.ContestID] = append(cache[score.ContestID], score)
if got, ok := bestCache[score.Project]; !ok || score.IsBestScore(got) {
bestCache[score.Project] = score
}
if got, ok := avgCache[score.Project]; !ok || score.IsBestAvgScore(got) {
avgCache[score.Project] = score
}
}
for key, val := range cache {
var contest model.Contest
if err := c.db.
Where("id = ?", key).
Where("is_end = ?", 1).
First(&contest).Error; err != nil {
continue
}
var rounds []model.Round
c.db.Find(&rounds, "contest_id = ?", contest.ID)
sort.Slice(val, func(i, j int) bool { return val[i].ID > val[j].ID })
scoresByContest = append(
scoresByContest, ScoresByContest{
Contest: contest,
Rounds: rounds,
Scores: val,
},
)
}
for _, val := range avgCache {
bestAvg = append(bestAvg, val)
}
for _, val := range bestCache {
bestSingle = append(bestSingle, val)
}
// 给所有成绩排序
sort.Slice(bestSingle, func(i, j int) bool { return bestSingle[i].ID > bestSingle[j].ID })
sort.Slice(bestAvg, func(i, j int) bool { return bestAvg[i].ID > bestAvg[j].ID })
sort.Slice(scoresByContest, func(i, j int) bool { return scoresByContest[i].Contest.ID > scoresByContest[j].Contest.ID })
return
}
// 获取玩家sor信息
func (c *Client) getPlayerSor(playerID uint) (single, avg map[model.SorStatisticsKey]SorScore) {
single, avg = make(map[model.SorStatisticsKey]SorScore, len(model.SorKeyMap())), make(map[model.SorStatisticsKey]SorScore, len(model.SorKeyMap()))
singleCache, avgCache := c.getSor()
for k, _ := range model.SorKeyMap() {
if _, ok := singleCache[k]; ok {
for idx, score := range singleCache[k] {
if score.Player.ID == playerID {
score.SingleRank = int64(idx + 1)
single[k] = score
break
}
}
}
if _, ok := avgCache[k]; ok {
for idx, score := range avgCache[k] {
if score.Player.ID == playerID {
score.AvgRank = int64(idx + 1)
avg[k] = score
break
}
}
}
}
return single, avg
}
// 获取宿敌信息
func (c *Client) getPlayerNemesis(playerId uint) NemesisDetails {
var out = make(NemesisDetails, 0)
var player model.Player
if err := c.db.First(&player, "id = ?", playerId).Error; err != nil {
return nil
}
var allPlayer []model.Player
if err := c.db.Where("id != ?", playerId).Find(&allPlayer).Error; err != nil {
return nil
}
allBest, allAvg := c.getBestScore()
// todo 抽出来
// 1. 缓存所有人的成绩
var (
bestCache = make(map[uint]map[model.Project]model.Score, len(allPlayer))
avgCache = make(map[uint]map[model.Project]model.Score, len(allPlayer))
)
for _, p := range allPlayer {
bestCache[p.ID] = make(map[model.Project]model.Score)
avgCache[p.ID] = make(map[model.Project]model.Score)
}
for _, pj := range model.AllProjectRoute() {
for _, b := range allBest[pj] {
if b.PlayerID != playerId {
bestCache[b.PlayerID][pj] = b
}
}
for _, a := range allAvg[pj] {
if a.PlayerID != playerId {
avgCache[a.PlayerID][pj] = a
}
}
}
// 2. 对比自己的成绩, 只要有一个成绩比其他人好,这个人就不是宿敌, 对比时, 如果自己没有这个项目, 则算输
selfBest, selfAvg := c.GetPlayerBestScore(playerId)
loop:
for _, p := range allPlayer {
otherBest, otherAvg := bestCache[p.ID], avgCache[p.ID]
for _, pj := range model.AllProjectRoute() {
// 1. 如果都没有这个项目, 不需要对比
selfB, ok1 := selfBest[pj]
otherB, ok2 := otherBest[pj]
if !ok1 && !ok2 {
continue
}
// 2. 如果自己有这个项目, 他没有, 直接退出循环
if ok1 && !ok2 {
continue loop
}
// 3. 如果他有这个项目,自己没有
if !ok1 && ok2 {
continue
}
// 4. 对比自己的单次是否比他好
if selfB.Rank <= otherB.Rank {
continue loop
}
// 5. 如果单次比他差,查看是自己和他否有平均
selfA, ok3 := selfAvg[pj]
otherA, ok4 := otherAvg[pj]
// 6. 都没有平均的时候
if !ok3 && !ok4 {
continue
}
// 7. 如果自己有平均, 他没有
if ok3 && !ok4 {
continue loop
}
// 8. 如果他有平均, 自己没有
if !ok3 && ok4 {
continue
}
// 9.对比平均排名
if selfA.Rank <= otherA.Rank {
continue loop
}
}
out = append(
out, NemesisDetail{
Player: p,
Single: otherBest,
Avg: otherAvg,
},
)
}
return out
}
func (c *Client) getPlayerRelativeSor(playerID uint) map[model.SorStatisticsKey]RelativeSor {
var out = make(map[model.SorStatisticsKey]RelativeSor)
var player model.Player
if err := c.db.Where("id = ?", playerID).First(&player).Error; err != nil {
return out
}
bestSingle, bestAvg := c.getPlayerBestScore(playerID)
var bs = make(map[model.Project][]model.Score)
var ba = make(map[model.Project][]model.Score)
for _, pj := range model.AllProjectRoute() {
if s, ok := bestSingle[pj]; ok {
bs[pj] = []model.Score{s.Score}
}
if a, ok := bestAvg[pj]; ok {
ba[pj] = []model.Score{a.Score}
}
}
sor := c.parserRelativeSor([]model.Player{player}, bs, ba)
for k, _ := range model.SorKeyMap() {
if _, ok := sor[k]; !ok || len(sor[k]) == 0 {
continue
}
out[k] = sor[k][0]
}
return out
}
func (c *Client) getPlayerUser(player model.Player) model.PlayerUser {
var out model.PlayerUser
c.db.First(&out, "player_id = ?", player.ID)
return out
}
func (c *Client) addPlayerUser(player model.Player, user model.PlayerUser) error {
return c.UpdatePlayerUser(player, user)
}
func (c *Client) updatePlayerUser(player model.Player, user model.PlayerUser) error {
if err := c.db.First(&player, "id = ?", player.ID).Error; err != nil {
return errors.New("玩家不存在")
}
user.PlayerID = player.ID
if !user.Valid() {
return errors.New("校验错误")
}
var err error
if playerUser := c.getPlayerUser(player); playerUser.ID == 0 { // 创建
err = c.db.Create(&user).Error
} else { //更新
playerUser.QQ = user.QQ
playerUser.WeChat = user.WeChat
playerUser.Phone = user.Phone
playerUser.LoginID = user.LoginID
err = c.db.Save(&playerUser).Error
}
return err
}