-
Notifications
You must be signed in to change notification settings - Fork 0
/
snipstuff.py
213 lines (184 loc) · 6.41 KB
/
snipstuff.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
# -*- coding: utf-8 -*-
import sys, time
from direct.showbase.DirectObject import DirectObject
from pandac.PandaModules import AmbientLight, DirectionalLight, PerspectiveLens, Spotlight
from pandac.PandaModules import TextNode, TransparencyAttrib, Vec3
from direct.task import Task
from direct.gui.OnscreenImage import OnscreenImage
from direct.gui.OnscreenText import OnscreenText
from direct.interval.IntervalGlobal import *
base.setFrameRateMeter(True)
info=[]
infotext={}
infotext['title']=OnscreenText(text = '', pos = (0, .92), scale = 0.08, mayChange=True, fg=(1,1,1,1), bg=(0,0,1,.7))
infotext['content']=OnscreenText(text = '', pos = (0, 0.84), scale = 0.05, mayChange=True, fg=(1,1,0,1), bg=(0,0,0,.5))
infotext['hint']=OnscreenText(text = '', pos = (-1.3, .0), scale = 0.05,
mayChange=True, fg=(1,1,1,1), align=TextNode.ALeft, bg=(1, .3, 0, .6),
wordwrap=15
)
infotext['message']=OnscreenText(text = '', pos = (0, -0.85), scale = 0.07, mayChange=True, fg=(1,1,1,1), bg=(1,0,0,.65))
collshow=False
#=====================================================================
#
def toggle_info():
for it in infotext.values():
if it.isHidden(): it.show()
else: it.hide()
#=====================================================================
#
def toggle_collisions():
global collshow
collshow=not collshow
if collshow:
base.cTrav.showCollisions(base.render)
l=base.render.findAllMatches("**/+CollisionNode")
for cn in l: cn.show()
else:
base.cTrav.hideCollisions()
l=base.render.findAllMatches("**/+CollisionNode")
for cn in l: cn.hide()
#=====================================================================
#
def toggle_wire():
base.toggleWireframe()
base.toggleTexture()
#=====================================================================
#
def info_show():
title,content,hint=info
infotext['title'].setText(title)
infotext['content'].setText(content)
infotext['hint'].setText(
"** HINTS **\n"+hint+"""
h=toogle infos
c=toggle collisions
x=toggle wireframe
ESC=exit
"""
)
#=====================================================================
#
def info_message(message):
if infotext['message'].getText() <> message:
infotext['message'].setText(message)
#=====================================================================
#
def load3Dimage(imagepath):
img=OnscreenImage(image=imagepath, pos = (0, 0, 0),
parent=base.render, scale=(10.0)
)
img.setTransparency(TransparencyAttrib.MAlpha)
return img
#=====================================================================
#
def load2Dimage(imagepath):
img=OnscreenImage(image=imagepath, pos = (0, 0, 0),
parent=base.render2d, scale=(.3,1.,.3)
)
img.setTransparency(TransparencyAttrib.MAlpha)
return img
#=====================================================================
#
class splashCard(object):
#------------------------------------------------------------
#
def __init__(self, loadingtex='loading.png'):
self.myImage=load2Dimage(loadingtex)
for i in range(3):
base.graphicsEngine.renderFrame()
time.sleep(0.3)
#------------------------------------------------------------
#
def destroy(self): self.myImage.destroy()
#=====================================================================
#
class avatar_steer(DirectObject):
"""
"""
def __init__(
self, avatar, walk=None, jump=None, fwspeed=7., lefthand=False, steer2d=False
):
self.avatar=avatar
self.spd_forward=fwspeed
self.steer2d=steer2d
if self.steer2d: self.lockY=self.avatar.getY()
else: self.lockY=None
if callable(walk): self.walk=walk
if callable(jump): self.jump=jump
# True while avatar is in the air
self.floating=False
self.camdistY=abs(base.cam.getY())
self.camdistZ=base.cam.getZ()-self.avatar.getZ()
#setup keyboard
if lefthand:
self.kconf="up=arrow_up\ndown=arrow_down\nleft=arrow_left\nright=arrow_right\njump=rcontrol"
else: self.kconf="up=w\ndown=s\nleft=a\nright=d\njump=space\n"
self.keys = {}
for kv in self.kconf.split(): self.acceptMultiKey(*kv.split('='))
def start(self):
# why priority = 35 ? see http://www.panda3d.org/phpbb2/viewtopic.php?p=508#508
self.mainLoop = taskMgr.add(self.steerLoop, "steerLoop", priority = 35)
self.mainLoop.last = 0
def acceptMultiKey(self, val, key):
self.keys[val]=0
self.accept(key,self.setKey,[val, 1])
self.accept(key+'-up',self.setKey,[val, 0])
def setKey(self,key,val):
self.keys[key]=val
def keybControl(self,dt):
move=self.spd_forward*dt
vel=Vec3(0,0,0)
if self.keys['up']: vel+=self.up(move)
if self.keys['down']: vel+=self.down(move)
if self.keys['right']: vel+=self.right(move)
if self.keys['left']: vel+=self.left(move)
###self.avatar.setPos(self.avatar.getPos()+vel)
self.avatar.setFluidPos(self.avatar.getPos()+vel)
if self.lockY != None: self.avatar.setY(self.lockY)
if (vel <> Vec3.zero()): self.walk(dt, vel)
if self.keys['jump']: self.jump(dt)
def down(self, move): return Vec3(0,-move,0)
def up(self, move): return Vec3(0,move,0)
def right(self, move): return Vec3(move,0,0)
def left(self, move): return Vec3(-move,0,0)
def walk(self, dt, vel): pass
def jump(self, dt):
if not self.floating:
self.floating=True
lf=LerpFunc(lambda z: self.avatar.setZ(z),
fromData = self.avatar.getZ(),
toData = self.avatar.getZ()+5.0, duration = 0.4,
blendType = 'easeOut'
)
self.seq=Sequence(lf, Wait(.7))
self.seq.start()
elif not self.seq.isPlaying(): self.floating=False
def steerLoop(self,task):
dt = task.time - task.last
task.last = task.time
self.keybControl(dt)
base.cam.setY(self.avatar.getY()-self.camdistY)
if self.steer2d:
base.cam.setX(self.avatar.getX())
base.cam.setZ(self.avatar.getZ()+self.camdistZ)
base.cam.lookAt(self.avatar)
return Task.cont
#=========================================================================
# Main
#=========================================================================
alight = AmbientLight('alight')
alight.setColor((.3, .3, .3, 1))
alnp = render.attachNewNode(alight)
render.setLight(alnp)
dlight = DirectionalLight('dlight')
lv=.6
dlight.setColor((lv,lv,lv, 1))
dlnp = render.attachNewNode(dlight)
render.setLight(dlnp)
dlnp.setPos(0,-20,35)
dlnp.lookAt(0,0,0)
DO=DirectObject()
DO.accept('c', toggle_collisions)
DO.accept('h', toggle_info)
DO.accept('x', toggle_wire)
DO.accept('escape',sys.exit)