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RayGuy 3.0 #12

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funlw65 opened this issue Dec 15, 2021 · 7 comments
Closed

RayGuy 3.0 #12

funlw65 opened this issue Dec 15, 2021 · 7 comments

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@funlw65
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funlw65 commented Dec 15, 2021

Any chance to have the header? We compile the C library ourselves. Thank you!

@GuvaCode
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Any chance to have the header? We compile the C library ourselves. Thank you!

Header in pascal?

@GuvaCode
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Yes it can be done. But I can't compile raylib with rlgui in Linux. If you give me a solution, I will do it.

@funlw65
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funlw65 commented Dec 16, 2021

RayGui cpde was separated from RayLib, continues to depend on RayLib but if someone wants, can be made to use only GLFW library if certain functions are provided.

raygui.h must be renamed to raygui,c then compiled with a specific option to create a standalone library (be it statically or dynamically, it is specified here https://github.com/raysan5/raygui). This must be made by the user. Only then a ray_gui.pas (by header, as is named in C and FreeBasic, I meant unit) can be used. For now, I reverted to your previous version, as is used by both FreePascal and FreeBasic...

@GuvaCode
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RayGui cpde was separated from RayLib, continues to depend on RayLib but if someone wants, can be made to use only GLFW library if certain functions are provided.

raygui.h must be renamed to raygui,c then compiled with a specific option to create a standalone library (be it statically or dynamically, it is specified here https://github.com/raysan5/raygui). This must be made by the user. Only then a ray_gui.pas (by header, as is named in C and FreeBasic, I meant unit) can be used. For now, I reverted to your previous version, as is used by both FreePascal and FreeBasic...

Yes, thank you, I've already figured it out.
The new version is already in the works.
It'll be ready in an hour or two.

@funlw65
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funlw65 commented Dec 16, 2021

Thank you, man! You are awesome!

@GuvaCode
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implemented !!!

@funlw65
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funlw65 commented Dec 16, 2021

Thank you very much, Gunko!

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