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Positions/rotations on input and whether whole animation orientation matters #188

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dj-kefir-siorbacz opened this issue Jan 16, 2024 · 1 comment

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@dj-kefir-siorbacz
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Hi!

I was wondering, whether the orientation of animation matters for training performance - i.e. if it matters whether the head/chest/hips joints are oriented towards the global "forward" axis (for example Z axis). I was thinking of rotating all my animations to face this common global "forward", but it's tricky and in the end I don't know if it'll even make a difference.
Let me know!

Also, what's not clear for me: what kind of representation is being used as input to the network - joint positions or rotations? In the paper it's not clear. If I can use rotations only, then my abovementioned issue with global "forward" is not a problem.
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@GuyTevet
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GuyTevet commented Feb 4, 2024

We use the SMPL (thetas only) or the HumanML3D representations, depending on the dataset. Training should work without the front-facing trick. You should try and see.

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