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Porkkanamehun Katalyyttireaktio by Gzrrplox

4k intro for Instanssi 2012.

This was the third incarnation in a series of stochastic point rasterizers. Technical details remain mostly unchanged and general code quality has degenarated to non-euclidean complexity. For example I have no idea where the sounds came from, the synth broke and the C-macro based timings were too scary to even look at.

But aleast it has ponies!

After this I decided to abandon C++ for Haskell permanently, as GPipe by Tobias Bexelius had demostrated that the extremely painful complexity of OpenGL programming can be delegated to a dedicated compiler behind a DSL.