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rooms.js
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rooms.js
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module.exports = function (roomNsp, models, roomData, roomSocket) {
disconnected = true;
var currentRoom;
// Host Events
// Emitted when start button pressed
// (this only shows to host when they are in lobby),
// calls function and then redirects to game
roomSocket.on("countdown", function (data) {
disconnected = false;
var time = 5;
var id = setInterval(function () {
roomNsp.to(data.roomName).emit("countdown", {
time: time--
});
if (time < 0) {
clearInterval(id);
}
}, 1000);
});
// Player Events
roomSocket.on("joinRoom", function (data) {
var socket = this;
models.room.find({
where: {
id: data.roomName
}
}).then(function (rooms) {
if (rooms) {
models.room.update({
players: models.sequelize.literal("players + 1")
}, {
where: {
id: data.roomName
}
});
roomData.joinRoom(socket, {
name: data.playerName,
id: rooms.players
}, data.roomName);
if (data.playerName === roomData.get(socket, "owner")) {
models.room.find({
where: {
id: data.roomName
}
}).then(function (room) {
roomData.set(socket, "winPoints", room.winPoints);
})
}
} else {
roomData.rejoinRoom(socket, data.roomName);
}
});
currentRoom = data.roomName;
});
roomSocket.on('pong', function(data){
console.log("Pong received from client");
});
var sendHeartbeat = function () {
roomNsp.emit('ping', { beat : 1 });
setTimeout(sendHeartbeat, 8000);
}
setTimeout(sendHeartbeat, 8000);
roomSocket.on("disconnect", function () {
console.log("Setup: A user disconnected");
models.room.update({
players: models.sequelize.literal("players - 1")
}, {
where: {
id: currentRoom
}
}).then(function () {
models.room.find({
where: {
id: currentRoom
}
}).then(function(room) {
if (room) {
if (room.players <= 0) {
models.room.destroy({
where: {
id: currentRoom
}
});
}
}
});
});
if (disconnected) {
roomData.leaveRoom(roomSocket);
}
});
};