/
discorduser_create.go
executable file
·586 lines (529 loc) · 17.3 KB
/
discorduser_create.go
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// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/google/uuid"
"github.com/h3mmy/bloopyboi/ent/discordmessage"
"github.com/h3mmy/bloopyboi/ent/discorduser"
)
// DiscordUserCreate is the builder for creating a DiscordUser entity.
type DiscordUserCreate struct {
config
mutation *DiscordUserMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetDiscordid sets the "discordid" field.
func (duc *DiscordUserCreate) SetDiscordid(s string) *DiscordUserCreate {
duc.mutation.SetDiscordid(s)
return duc
}
// SetNillableDiscordid sets the "discordid" field if the given value is not nil.
func (duc *DiscordUserCreate) SetNillableDiscordid(s *string) *DiscordUserCreate {
if s != nil {
duc.SetDiscordid(*s)
}
return duc
}
// SetUsername sets the "username" field.
func (duc *DiscordUserCreate) SetUsername(s string) *DiscordUserCreate {
duc.mutation.SetUsername(s)
return duc
}
// SetID sets the "id" field.
func (duc *DiscordUserCreate) SetID(u uuid.UUID) *DiscordUserCreate {
duc.mutation.SetID(u)
return duc
}
// AddDiscordMessageIDs adds the "discord_messages" edge to the DiscordMessage entity by IDs.
func (duc *DiscordUserCreate) AddDiscordMessageIDs(ids ...string) *DiscordUserCreate {
duc.mutation.AddDiscordMessageIDs(ids...)
return duc
}
// AddDiscordMessages adds the "discord_messages" edges to the DiscordMessage entity.
func (duc *DiscordUserCreate) AddDiscordMessages(d ...*DiscordMessage) *DiscordUserCreate {
ids := make([]string, len(d))
for i := range d {
ids[i] = d[i].ID
}
return duc.AddDiscordMessageIDs(ids...)
}
// Mutation returns the DiscordUserMutation object of the builder.
func (duc *DiscordUserCreate) Mutation() *DiscordUserMutation {
return duc.mutation
}
// Save creates the DiscordUser in the database.
func (duc *DiscordUserCreate) Save(ctx context.Context) (*DiscordUser, error) {
duc.defaults()
return withHooks(ctx, duc.sqlSave, duc.mutation, duc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (duc *DiscordUserCreate) SaveX(ctx context.Context) *DiscordUser {
v, err := duc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (duc *DiscordUserCreate) Exec(ctx context.Context) error {
_, err := duc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (duc *DiscordUserCreate) ExecX(ctx context.Context) {
if err := duc.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (duc *DiscordUserCreate) defaults() {
if _, ok := duc.mutation.Discordid(); !ok {
v := discorduser.DefaultDiscordid
duc.mutation.SetDiscordid(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (duc *DiscordUserCreate) check() error {
if _, ok := duc.mutation.Discordid(); !ok {
return &ValidationError{Name: "discordid", err: errors.New(`ent: missing required field "DiscordUser.discordid"`)}
}
if _, ok := duc.mutation.Username(); !ok {
return &ValidationError{Name: "username", err: errors.New(`ent: missing required field "DiscordUser.username"`)}
}
return nil
}
func (duc *DiscordUserCreate) sqlSave(ctx context.Context) (*DiscordUser, error) {
if err := duc.check(); err != nil {
return nil, err
}
_node, _spec := duc.createSpec()
if err := sqlgraph.CreateNode(ctx, duc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != nil {
if id, ok := _spec.ID.Value.(*uuid.UUID); ok {
_node.ID = *id
} else if err := _node.ID.Scan(_spec.ID.Value); err != nil {
return nil, err
}
}
duc.mutation.id = &_node.ID
duc.mutation.done = true
return _node, nil
}
func (duc *DiscordUserCreate) createSpec() (*DiscordUser, *sqlgraph.CreateSpec) {
var (
_node = &DiscordUser{config: duc.config}
_spec = sqlgraph.NewCreateSpec(discorduser.Table, sqlgraph.NewFieldSpec(discorduser.FieldID, field.TypeUUID))
)
_spec.OnConflict = duc.conflict
if id, ok := duc.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = &id
}
if value, ok := duc.mutation.Discordid(); ok {
_spec.SetField(discorduser.FieldDiscordid, field.TypeString, value)
_node.Discordid = value
}
if value, ok := duc.mutation.Username(); ok {
_spec.SetField(discorduser.FieldUsername, field.TypeString, value)
_node.Username = value
}
if nodes := duc.mutation.DiscordMessagesIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: false,
Table: discorduser.DiscordMessagesTable,
Columns: discorduser.DiscordMessagesPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(discordmessage.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.DiscordUser.Create().
// SetDiscordid(v).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.DiscordUserUpsert) {
// SetDiscordid(v+v).
// }).
// Exec(ctx)
func (duc *DiscordUserCreate) OnConflict(opts ...sql.ConflictOption) *DiscordUserUpsertOne {
duc.conflict = opts
return &DiscordUserUpsertOne{
create: duc,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.DiscordUser.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (duc *DiscordUserCreate) OnConflictColumns(columns ...string) *DiscordUserUpsertOne {
duc.conflict = append(duc.conflict, sql.ConflictColumns(columns...))
return &DiscordUserUpsertOne{
create: duc,
}
}
type (
// DiscordUserUpsertOne is the builder for "upsert"-ing
// one DiscordUser node.
DiscordUserUpsertOne struct {
create *DiscordUserCreate
}
// DiscordUserUpsert is the "OnConflict" setter.
DiscordUserUpsert struct {
*sql.UpdateSet
}
)
// SetDiscordid sets the "discordid" field.
func (u *DiscordUserUpsert) SetDiscordid(v string) *DiscordUserUpsert {
u.Set(discorduser.FieldDiscordid, v)
return u
}
// UpdateDiscordid sets the "discordid" field to the value that was provided on create.
func (u *DiscordUserUpsert) UpdateDiscordid() *DiscordUserUpsert {
u.SetExcluded(discorduser.FieldDiscordid)
return u
}
// SetUsername sets the "username" field.
func (u *DiscordUserUpsert) SetUsername(v string) *DiscordUserUpsert {
u.Set(discorduser.FieldUsername, v)
return u
}
// UpdateUsername sets the "username" field to the value that was provided on create.
func (u *DiscordUserUpsert) UpdateUsername() *DiscordUserUpsert {
u.SetExcluded(discorduser.FieldUsername)
return u
}
// UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field.
// Using this option is equivalent to using:
//
// client.DiscordUser.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(discorduser.FieldID)
// }),
// ).
// Exec(ctx)
func (u *DiscordUserUpsertOne) UpdateNewValues() *DiscordUserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
if _, exists := u.create.mutation.ID(); exists {
s.SetIgnore(discorduser.FieldID)
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.DiscordUser.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *DiscordUserUpsertOne) Ignore() *DiscordUserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *DiscordUserUpsertOne) DoNothing() *DiscordUserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the DiscordUserCreate.OnConflict
// documentation for more info.
func (u *DiscordUserUpsertOne) Update(set func(*DiscordUserUpsert)) *DiscordUserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&DiscordUserUpsert{UpdateSet: update})
}))
return u
}
// SetDiscordid sets the "discordid" field.
func (u *DiscordUserUpsertOne) SetDiscordid(v string) *DiscordUserUpsertOne {
return u.Update(func(s *DiscordUserUpsert) {
s.SetDiscordid(v)
})
}
// UpdateDiscordid sets the "discordid" field to the value that was provided on create.
func (u *DiscordUserUpsertOne) UpdateDiscordid() *DiscordUserUpsertOne {
return u.Update(func(s *DiscordUserUpsert) {
s.UpdateDiscordid()
})
}
// SetUsername sets the "username" field.
func (u *DiscordUserUpsertOne) SetUsername(v string) *DiscordUserUpsertOne {
return u.Update(func(s *DiscordUserUpsert) {
s.SetUsername(v)
})
}
// UpdateUsername sets the "username" field to the value that was provided on create.
func (u *DiscordUserUpsertOne) UpdateUsername() *DiscordUserUpsertOne {
return u.Update(func(s *DiscordUserUpsert) {
s.UpdateUsername()
})
}
// Exec executes the query.
func (u *DiscordUserUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for DiscordUserCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *DiscordUserUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *DiscordUserUpsertOne) ID(ctx context.Context) (id uuid.UUID, err error) {
if u.create.driver.Dialect() == dialect.MySQL {
// In case of "ON CONFLICT", there is no way to get back non-numeric ID
// fields from the database since MySQL does not support the RETURNING clause.
return id, errors.New("ent: DiscordUserUpsertOne.ID is not supported by MySQL driver. Use DiscordUserUpsertOne.Exec instead")
}
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *DiscordUserUpsertOne) IDX(ctx context.Context) uuid.UUID {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// DiscordUserCreateBulk is the builder for creating many DiscordUser entities in bulk.
type DiscordUserCreateBulk struct {
config
builders []*DiscordUserCreate
conflict []sql.ConflictOption
}
// Save creates the DiscordUser entities in the database.
func (ducb *DiscordUserCreateBulk) Save(ctx context.Context) ([]*DiscordUser, error) {
specs := make([]*sqlgraph.CreateSpec, len(ducb.builders))
nodes := make([]*DiscordUser, len(ducb.builders))
mutators := make([]Mutator, len(ducb.builders))
for i := range ducb.builders {
func(i int, root context.Context) {
builder := ducb.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*DiscordUserMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, ducb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = ducb.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, ducb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, ducb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (ducb *DiscordUserCreateBulk) SaveX(ctx context.Context) []*DiscordUser {
v, err := ducb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (ducb *DiscordUserCreateBulk) Exec(ctx context.Context) error {
_, err := ducb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (ducb *DiscordUserCreateBulk) ExecX(ctx context.Context) {
if err := ducb.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.DiscordUser.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.DiscordUserUpsert) {
// SetDiscordid(v+v).
// }).
// Exec(ctx)
func (ducb *DiscordUserCreateBulk) OnConflict(opts ...sql.ConflictOption) *DiscordUserUpsertBulk {
ducb.conflict = opts
return &DiscordUserUpsertBulk{
create: ducb,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.DiscordUser.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (ducb *DiscordUserCreateBulk) OnConflictColumns(columns ...string) *DiscordUserUpsertBulk {
ducb.conflict = append(ducb.conflict, sql.ConflictColumns(columns...))
return &DiscordUserUpsertBulk{
create: ducb,
}
}
// DiscordUserUpsertBulk is the builder for "upsert"-ing
// a bulk of DiscordUser nodes.
type DiscordUserUpsertBulk struct {
create *DiscordUserCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.DiscordUser.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(discorduser.FieldID)
// }),
// ).
// Exec(ctx)
func (u *DiscordUserUpsertBulk) UpdateNewValues() *DiscordUserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
for _, b := range u.create.builders {
if _, exists := b.mutation.ID(); exists {
s.SetIgnore(discorduser.FieldID)
}
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.DiscordUser.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *DiscordUserUpsertBulk) Ignore() *DiscordUserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *DiscordUserUpsertBulk) DoNothing() *DiscordUserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the DiscordUserCreateBulk.OnConflict
// documentation for more info.
func (u *DiscordUserUpsertBulk) Update(set func(*DiscordUserUpsert)) *DiscordUserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&DiscordUserUpsert{UpdateSet: update})
}))
return u
}
// SetDiscordid sets the "discordid" field.
func (u *DiscordUserUpsertBulk) SetDiscordid(v string) *DiscordUserUpsertBulk {
return u.Update(func(s *DiscordUserUpsert) {
s.SetDiscordid(v)
})
}
// UpdateDiscordid sets the "discordid" field to the value that was provided on create.
func (u *DiscordUserUpsertBulk) UpdateDiscordid() *DiscordUserUpsertBulk {
return u.Update(func(s *DiscordUserUpsert) {
s.UpdateDiscordid()
})
}
// SetUsername sets the "username" field.
func (u *DiscordUserUpsertBulk) SetUsername(v string) *DiscordUserUpsertBulk {
return u.Update(func(s *DiscordUserUpsert) {
s.SetUsername(v)
})
}
// UpdateUsername sets the "username" field to the value that was provided on create.
func (u *DiscordUserUpsertBulk) UpdateUsername() *DiscordUserUpsertBulk {
return u.Update(func(s *DiscordUserUpsert) {
s.UpdateUsername()
})
}
// Exec executes the query.
func (u *DiscordUserUpsertBulk) Exec(ctx context.Context) error {
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the DiscordUserCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for DiscordUserCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *DiscordUserUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}