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When the agent radius is set to 0.3 the navmesh goes through tiles even though composite colliders are water tight
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Seems its a big issue. I will take a closer look, but I assume that it is NavMeshBuilder fault
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24d5657
Hey, found that y-value in a box source is causing the issue. Now its good
Great work h8man!
h8man
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When the agent radius is set to 0.3 the navmesh goes through tiles even though composite colliders are water tight
![image](https://user-images.githubusercontent.com/26075468/48176316-50b05180-e2c4-11e8-8a71-24ddfe8dcb91.png)
The text was updated successfully, but these errors were encountered: