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Documentation - Use Geometry Physics Collides #11

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brettsaunders21 opened this issue Jun 1, 2019 · 1 comment
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Documentation - Use Geometry Physics Collides #11

brettsaunders21 opened this issue Jun 1, 2019 · 1 comment
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@brettsaunders21
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I am using the Unity Isometric Tilemap example and trying to convert that to use your navmesh system. In the demo, they use Decorations which use physics colliders.

How do I go about doing this as I saw that you could do use geometry physics colliders, but can't get it to work?
Am I also not sure how I could get physics colliders and tilemap working alongside each other as the demo uses for building the world?

@h8man h8man self-assigned this Jun 7, 2019
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h8man commented Jun 7, 2019

NavMeshPlus currently cannot use physics. But it can use sprite mesh, and only for tiles
for second question - https://docs.unity3d.com/Manual/nav-MixingComponents.html
Use unity forum for questions and discusses. I'm also answering PMs.

@h8man h8man closed this as completed Jun 12, 2019
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