You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am using NavMeshPlus to guide a wizard enemy towards the player. It works great except when he teleports. To teleport, he sets his transform.position to his destination. This causes the pathfinding to malfunction, though.
I am not sure if this is related but if the wizard collides with a Rigidbody2D, he fixes himself. The Wizard also has a Rigidbody2D and BoxCollider2D.
The text was updated successfully, but these errors were encountered:
I am using NavMeshPlus to guide a wizard enemy towards the player. It works great except when he teleports. To teleport, he sets his
transform.position
to his destination. This causes the pathfinding to malfunction, though.I am not sure if this is related but if the wizard collides with a
Rigidbody2D
, he fixes himself. The Wizard also has aRigidbody2D
andBoxCollider2D
.The text was updated successfully, but these errors were encountered: