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When returned to the Menu scene, PlayerInputs will be transfered back to the scene, but are unable to interact with the UI despite having their input action remapped back to "Menu".
This seems to be a problem with how the Unity UI natively subscribes to the first (And only the absolute first) newly joined playerInput and nothing else, but I've yet to 100% confirm this.
The text was updated successfully, but these errors were encountered:
When returned to the Menu scene, PlayerInputs will be transfered back to the scene, but are unable to interact with the UI despite having their input action remapped back to "Menu".
This seems to be a problem with how the Unity UI natively subscribes to the first (And only the absolute first) newly joined playerInput and nothing else, but I've yet to 100% confirm this.
The text was updated successfully, but these errors were encountered: