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Evoke 2016 #1

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5 of 8 tasks
hadronized opened this issue Aug 13, 2016 · 0 comments
Closed
5 of 8 tasks

Evoke 2016 #1

hadronized opened this issue Aug 13, 2016 · 0 comments

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@hadronized
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hadronized commented Aug 13, 2016

This issue is used to gather feedback about what was great and what was less great while writing my evoke 2016 PC demo.

What was great

  • textures are easy to load using the image crate ; however, we need to add a system (mpsc?) to implement some kind of progress bar.
  • the time panel, very handy to skip / jump / synchronize.

What was not great

  • I missed the logical synchronization code ; that is, being able to run some code for a given period of time and then switch to something else (maybe something FRP-ish?) (Logical synchronization #4).
  • resource hot reloading was missing (Resource hot reloading #3).
  • the time panel doesn’t show the current time, plus I needed fine grain control over the time (like being able to reduce the window time to move milliseconds by milliseconds) (Time granularity change #7).
  • I often wanted to switch from runtime camera to freefly camera (Switch between freefly and tracked cameras #5).
  • cannot write a progress bar code with the current ion codebase.
  • a proper editor for the curves and animation (Keyframe editor #6).
  • keyframes editing: that was awful. I had to launch the demo in debug (i.e. with freefly camera support), set the camera’s transform, output it to stdout (via a keyboard shortcut), quit the demo, copy-paste the transform at the wished time, re-compile without the debug camera, and see whether it’s working and synced.
  • unused uniform semantics for debug purposes (Unused uniform semantics luminance-rs#14, ProgramWarning for uniforms luminance-rs#15).
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