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releaseNotes.txt
235 lines (211 loc) · 7.88 KB
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releaseNotes.txt
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release 0.42
- fixed render stamp visibility
- added light directionality
- added mesh/area light double sided option
- fixed some physical sky problems
- added area light render attributes
- added texturing for area lights
- redesigned render globals UI
- added wire/AO/Sky shader
release 0.41
- fixed a problem with esc key which caused a premature stop of the next rendering.
- fixed set shading override if no shader is connected
- added bump map attribute to corona surface shader #142
- reimplemented batch rendering
- added highly experimental CoronaVFB
release 0.40
- fixed broken swatches rendering (due to data reusage)
- make swatches preview black in rendering to avoid confusion
- added Corona menu
- implemented objects set material overrides
- removed camera update callback
- implemented global volume material
- fixed wrong scaling in round corners
- added a first implementation of layered shaders
release 0.39
- fixed wrong evaluation of sun if bg is not physical sky
- modified license check from the main thread (at plugin load time)
- make renderstamp usable
- using photographic exposure from renderglobals instead of camera
release 0.38
- fixed wrong swatch render/uirender interaction
- fixed a colorMapping regression
- updated tx workflow
release 0.37
- switched to new Corona API with new license procedure
- fixed a crash if motion blur is turned off and a object has motionblur turned off as well
- fixed the case where one shader is assigned per face (what handles maya differntly than one shader for one object)
- fixed a crash which occured after changing the image resolution after a rendering. #183
- fixed rendering template objects. #184
- fixed wrong IPR execution
- reimplemented reusing previous defined shader data (helpful for scenes with a lot of objects)
- improved texture handling
- implemented corona intern shader swatch preview
- restructured module file
release 0.36
- fixes near/far clipping #173
- fixed displacement mapping water level.
- fixed a subdiv per face shading crash. #91 (reopened/reclosed)
- fixed bump mapping (I hope). #153
- refactured large parts of the framework
- implemented udims #174
- fixed broken lighting with per face shading #176
- interactive color mapping #179
- fixed a motionblur regression
release 0.35
- fixed sun size crash with limits. #152
- negative bump map value was not recognized. #153
- switched common globals ui to new system. #155
- shader nodes are not deleted any more if inputs are deleted. #159
- added near/far clipping to camera.
- fixed camera roll.
- fixed single channel textures in OSL. #156
- added camera view projections. #165
- fixed particle instancer bug. #154
- implemented light linking. #167
- fixed render region with test resolution change crash #162
- implemented imageFilePrefix #166
- improved region rendering
- pressing esc during translation process works better
release 0.34
- fixed shader assingment via Assign New Material... #125
- fixed cameras ui in renderGlobals #151
- runs on Windows8
release 0.33
- fixed a bug in component passes
- fixed inverted dropoff in spotlight
- modified glassMode now we have glassType
- added map for reflection and refraction index
- fixed refraction and reflection ior #147
- implemented multilayer exr #122
release 0.32
- fixed translucency #143
- removed roundCorners from swatches rendering #144
- fixed photographic exposure #141
- normalized sunsize/intensity relationship #139
- switching to boost::log started #140
release 0.31
- implemented lightShader
- implemented volumeShader
- implemented raytypeMaterial #135
- added VP2.0 for light and volume shader
- added bokeh for camera #136
- adapted the primary/secondary GI solver settings
- added file check for iesLight #110
- fixed display of last buckets problem
- keep image during render region #119
- fixed wrong exposure
- fixed wrong ramp base #132
- implemented bump mapping
- fixed shaderComponent connections
- added textureFilter
release 0.30
- transparency in VP 2.0 fix #105
- corrected normal mapping (I hope)
- set dudx, dudy to 0.0
- fixed component connections like facingRatio->ramp.uCoord #106
- fixed strange shadow colors in maya lights #108
- removed ward bsdf
- removed gamma for exr files
- made attributes visible in corona surface shader dragndrop
- corrected defaults for IOR
- added missing anisotropic rotation
- OSL: added reverse node
- added multipliers for coronaSurface color values #121
- added passes rendering, no multilayer exr yet #100
- removed brdfType from coronaShader
- removed acceleration structures from render UI
- fixed tinted maya and swatches lights #111
- fixed incorrect maya light calculation
release 0.29
- Option to save renderstamp to file
- switched to new api
- added volume shader attributes for sss
- added alpha mode and opactiy for corona shader
- updated color mapping methods
- OSL: added ramp node
- OSL: removed color from nodes, vector only now
- fixed smooth mesh bug with multiple shaders
- refactoring of mesh/smooth mesh handling
- removed automatic error prone internal diffuse->color connection
- internal rebuild for independet OSL usage (swatches rendering)
- added fix for missing uv's. Warning will be printed.
- added warning for malformed Normals.
- OSL: fixed contrast in checker node
- implemented swatch rendering
- added viewport 2.0 diffuse implementation openGL only
- renamed iesProfile attribute
- bifrost motionblur seems to work now
release 0.28
- added soft shadows to point light and spot light and directional light - sort of
- added maya area light, but without texuring
- added per mesh shadow casting - removed from shader
- implemented portal lights for area lights and meshes
- added shadow catcher mode for meshes
- added render stamp option
- implemented dump and resume
- OSL: projection node with projection types planar:spherical:ball:cylindrical:triplanar:cubic:concentric
release 0.27
- OSL: contrast node
- region render
- OSL: fixed automatic color/vector conversion
- OSL: gamma node
- OSL: basic support for place3dTexture node
- OSL: start implementation of solidfractal
- OSL: Added fromSRGB and toSRGB to the file node
- added primary visibility, reflection, refraction, GI
- addes CoronaSurface castsShadows
- OSL: added condition node
- added per face shading
- OSL: added clamp node
- OSL: added bulge node
- OSL: added luminance node
- OSL: added hsvToRgb and rgbToHsv nodes
- OSL: added grid node
- OSL: added multiplyDivide node
- added physical sky shader
release 0.26
- OSL: blendColors
- OSL: contrast for checkerNode
- OSL: allow component connection for color/vector
- OSL: Normal mapping
- OSL: fixed v-inverted texture orientation
release 0.25
- added OSL for texturing
- OSL: file node
- OSL: placeTexture2d node
- OSL: checker node
release 0.24
- added ies lights
- fixed shutter speed
- added pointLights
- added spotLights
- added directionalLights
- started experimental OSL (not usable for users yet)
release 0.23
- added color mapping
- added camera settings exposue/iso/shutter speed
- added smoothmesh preview translation
- added deformation motion blur
- added Corona Surface shader texture hardware display
- modified round corners shader to scene units
- added my own commonGlobalsUI - quite tricky
release 0.22
- changed the time limit to seconds
- added max ray depth
- fixed a crash when the image has no file format extension
- added waitCursor for UI rendering
- added filters
- added acceleration structures
- added exit color
- added max ray intensity
- added VCM renderer settings
- reusing already defined materials
- fixed depth of field scaling problem
release 0.21
- Added UI diffuse shading feedback for Corona Shader, works now with texture display.
- Added bucket rendering
- Added round corners in shading
- Not allowed textures types are now ignored and an Error message appears. Previously e.g. a hdr as background image caused a crash.
- Moved the init/shutdown lib functions to the pluginMain to avoid unnecessary errors.
# release 0.2 - first public release