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AECoronaSkyTemplate.py
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AECoronaSkyTemplate.py
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import pymel.core as pm
import logging
log = logging.getLogger("ui")
class BaseTemplate(pm.ui.AETemplate):
def addControl(self, control, label=None, **kwargs):
pm.ui.AETemplate.addControl(self, control, label=label, **kwargs)
def beginLayout(self, name, collapse=True):
pm.ui.AETemplate.beginLayout(self, name, collapse=collapse)
class AECoronaSkyTemplate(BaseTemplate):
def __init__(self, nodeName):
BaseTemplate.__init__(self,nodeName)
log.debug("AECoronaLightTemplate")
self.thisNode = None
self.node = pm.PyNode(self.nodeName)
pm.mel.AEswatchDisplay(nodeName)
self.beginScrollLayout()
self.buildBody(nodeName)
allAttributes = self.node.listAttr()
allowedAttributes = ["emissionColor", "emissionColorMultiplier", "opacity", "emitLight", "emissionGlossyness", "doubleSidedEmission", "iesProfile", "emissionSharpnessFake"]
for att in allAttributes:
att = att.split(".")[-1]
if not att in allowedAttributes:
print "Suppressing", att
self.suppress(att)
self.addExtraControls("ExtraControls")
self.endScrollLayout()
def updateUI(self, nodeName):
self.thisNode = pm.PyNode(nodeName)
self.dimControl(self.thisNode, "pSkyPreethamTurb", True)
self.dimControl(self.thisNode, "pSkyZenith", True)
self.dimControl(self.thisNode, "pSkyHorizon", True)
self.dimControl(self.thisNode, "pSkySunGlow", True)
self.dimControl(self.thisNode, "pSkySunSideGlow", True)
self.dimControl(self.thisNode, "pSkySunBleed", True)
self.dimControl(self.thisNode, "pSkySunFalloff", True)
if (self.thisNode.pSkyModel.get() == 0) or (self.thisNode.pSkyModel.get() == 2): #preetham or hosek
self.dimControl(self.thisNode, "pSkyPreethamTurb", False)
if self.thisNode.pSkyModel.get() == 1:
self.dimControl(self.thisNode, "pSkyZenith", False)
self.dimControl(self.thisNode, "pSkyHorizon", False)
self.dimControl(self.thisNode, "pSkySunGlow", False)
self.dimControl(self.thisNode, "pSkySunSideGlow", False)
self.dimControl(self.thisNode, "pSkySunBleed", False)
self.dimControl(self.thisNode, "pSkySunFalloff", False)
def buildBody(self, nodeName):
self.thisNode = pm.PyNode(nodeName)
self.beginLayout("Sky" ,collapse=0)
self.beginNoOptimize()
self.addControl("pSkyModel", label="Model", changeCommand=self.updateUI)
self.addSeparator()
self.addControl("pSkyMultiplier", label="Multiplier")
self.addControl("pSkyHorizBlur", label="Horizon Blur")
self.addControl("pSkyGroundColor", label="Ground Color")
self.addControl("pSkyAffectGround", label="Affect Ground")
self.addControl("sunSizeMulti", label="Sun Size Multiplier")
self.beginLayout("Rawafake" ,collapse=0)
self.addControl("pSkySunFalloff", label="Sun Falloff")
self.addControl("pSkyZenith", label="Zenit Color")
self.addControl("pSkyHorizon", label="Horizon Color")
self.addControl("pSkySunGlow", label="Sun Glow")
self.addControl("pSkySunSideGlow", label="Sun Side Glow")
self.addControl("pSkySunBleed", label="Sun Bleed")
self.endLayout()
self.beginLayout("Preetham/Hosek" ,collapse=0)
self.addControl("pSkyPreethamTurb", label="Turbidity")
self.endLayout()
self.endNoOptimize()
self.endLayout()
#self.beginLayout("Hardware Texturing" ,collapse=0)
#pm.mel.eval('AEhardwareTextureTemplate "%s"' % self.nodeName + r'("diffuse emissionColor ")')
#self.endLayout()