/
GameSpec.scala
59 lines (46 loc) · 1.15 KB
/
GameSpec.scala
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
import org.specs2.matcher.Scope
import org.specs2.mutable._
class GameSpec extends Specification {
trait GameScope extends Scope {
val game = new Game()
def rollMany(pins :Int, times: Int) : Unit = {
for (_ <- 1 to times) {
game.roll(pins)
}
}
def rollSpare() : Unit = {
game.roll(5)
game.roll(5)
}
def rollStrike() : Unit = {
game.roll(10)
}
}
"ボウリングゲーム" should {
"すべてガターだった場合" in new GameScope {
rollMany(0, 20)
game.score() should_== 0
}
"すべて1ピンのみ倒せた場合" in new GameScope {
rollMany(1, 20)
game.score() should_== 20
}
"ストライクが一度だけとれた時" in new GameScope {
rollStrike()
game.roll(3)
game.roll(4)
rollMany(0, 16)
game.score() should_== 24
}
"スペアが一度だけとれた時" in new GameScope {
rollSpare()
game.roll(3)
rollMany(0, 17)
game.score() should_== 16
}
"パーフェクトゲームの時" in new GameScope {
rollMany(10, 12)
game.score() should_== 300
}
}
}