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d_level.h
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d_level.h
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//
// Copyright(C) 2018 James Haley
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#ifndef D_LEVEL_H__
#define D_LEVEL_H__
class WadDirectory;
class qstring;
// Blend modes
enum psxblendmode_e
{
PBM_TL50, // 50% transparent; B/2 + F/2
PBM_TLADD100, // 100% additive; B + F
PBM_NIGHTMARE, // 100% subtractive; B - F
PBM_TLADD25 // 25% additive; B + F/4
};
// Thing flags
enum mapthingflags_e
{
MTF_EASY = 1,
MTF_NORMAL = 2,
MTF_HARD = 4,
MTF_AMBUSH = 8,
MTF_MULTIPLAYER = 16,
MTF_PSX_USEBLEND = 32,
MTF_PSX_BLENDMASK = (64|128),
MTF_BLENDSHIFT = 6
};
// Thing definition, position, orientation and type,
// plus skill/visibility flags and attributes.
struct mapthing_t
{
int16_t x;
int16_t y;
int16_t angle;
int16_t type;
int16_t options;
};
#define MAPTHING_ORIG_SIZEOF 10
#define DEN_SPECTRE 58 // Only in vanilla
#define DEN_HANGINGLEG 62 // Closest vanilla actor type to the bloody chain
#define DEN_CHAIN 64 // Arch-vile in vanilla, bloody chain in PSX
#define DEN_DEMON 3002 // Used both by vanilla and PSX
#define DEN_CACODEMON 3005
#define DEN_EE_NMSPECTRE 889
#define DEN_EE_SPECTRE0 892
#define DEN_EE_SPECTRE1 893
#define DEN_EE_SPECTRE3 890
#define DEN_EE_SPECCACO 894
#define DEN_EE_CHAIN 891
// Sidedef
struct mapsidedef_t
{
int16_t textureoffset;
int16_t rowoffset;
char toptexture[8];
char bottomtexture[8];
char midtexture[8];
int16_t sector;
};
#define MAPSIDEDEF_ORIG_SIZEOF 30
// Sector
struct mapsector_t
{
int16_t floorheight;
int16_t ceilingheight;
char floorpic[8];
char ceilingpic[8];
int16_t lightlevel;
int16_t special;
int16_t tag;
};
#define MAPSECTOR_ORIG_SIZEOF 26
void D_TranslateLevelToVanilla(WadDirectory &dir, const qstring &outName);
#endif
// EOF