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void Player::keyboard_input(SDL_Event event) { switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_LEFT: keyboard_hold_left = true; break; case SDLK_a: keyboard_hold_left = true; break; case SDLK_RIGHT: keyboard_hold_right = true; break; case SDLK_d: keyboard_hold_right = true; break; case SDLK_UP: keyboard_hold_up = true; break; case SDLK_w: keyboard_hold_up = true; break; case SDLK_DOWN: keyboard_hold_down = true; break; case SDLK_s: keyboard_hold_down = true; break; } break; case SDL_KEYUP: switch (event.key.keysym.sym) { case SDLK_LEFT: keyboard_hold_left = false; break; case SDLK_a: keyboard_hold_left = false; break; case SDLK_RIGHT: keyboard_hold_right = false; break; case SDLK_d: keyboard_hold_right = false; break; case SDLK_UP: keyboard_hold_up = false; break; case SDLK_w: keyboard_hold_up = false; break; case SDLK_DOWN: keyboard_hold_down = false; break; case SDLK_s: keyboard_hold_down = false; break; } break; case SDL_MOUSEMOTION: mouse_x = event.motion.x; mouse_y = event.motion.y; break; } }
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