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The global Math.random is is being Monkey Patched after calling dungeon.generate. #2

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joelnet opened this issue Feb 17, 2023 · 0 comments

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@joelnet
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joelnet commented Feb 17, 2023

This line used to seed Math.random is overwriting the global Math.random. This is affecting my game after I generate a dungeon.

  seedrandom(args.seed, { global: true });

Can we refactor this to keep the seeded random internal to the library and not overwrite the global Math.random?

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