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Ike is clearly the best Lord right now. His stats give him bulk and power while also giving him the ability to double a decent chunk of units. However... looking at his stats, they're actually about on par with the rest of the Lords. The biggest thing contributing to Ike's strength is Ragnell. Ragnell has 20 Mt, 1-2 range, AND gives Ike +5 Defense. It's even more powerful than Armads, which only has 18 Mt.
This is why, rather than nerfing Ike's stats, we've decided to *_reduce Ragnell's Might from 20 to 14. *_This will make Ragnell the weakest sacred weapon besides Sol Katti and Falchion (both of which I will talk about later).
Marth
Marth is severely underused and underrated right now. He's a very viable counter to both Ike and Roy because he's able to double them, and he has a high chance of critical against Ike and Ephraim. Stat-wise, he's fine--it's just that no one uses him for some reason. The one thing we are going to do to keep Falchion from being completely useless is raise Falchion's Might from 14 to 15. This essentially gives him 3 extra points of damage whenever he criticals, which will happen often against Ike and Ephraim due to their low luck.
Lyn
Lyn is easily the worst Lord at the moment. Terrible defenses, terrible HP, and not enough damage with Sol Katti. She's almost completely outclassed by Marth if she didn't have access to bows. To buff her, we decided to make her sort of a niche unit, like the Druids. Lyn's Speed at Lv 20 will be buffed from 32 to 35. Her Defense at Lv 20 will be buffed from 6 to 10. Sol Katti will be effective against Horse units. The speed buff is meant to give her the ability to double all the other Lords (barring Eirika, who I'll get to in a moment), thus giving her a respectable niche. The Defense buff is only meant to prevent her from getting one-shot by anyone who looks at her funny. And finally the biggest change, Sol Katti being effective against horses will not only give her a major advantage against Eliwood, Eirika, and Ephraim, but also all of the Paladins and Fliers who have become prevalent as of recent.
Eirika
Right now, Eirika is a weak, 1-range locked unit that's on a horse and thus suffers the curse of the Horseslayer. Due to Lyn receiving the niche role, we needed to give Eirika legitimate buffs to her stats. Eirika's HP, Speed, and Defense will all be buffed by 1, while her Strength will be buffed by 2 and her Resistance will be buffed by 4. This amount of speed will give her the ability to not get doubled by any other Lord, while still doubling a decent amount of other Lords at the same time. These buffs transform Eirika into an excellent mage-killer, especially should you choose to buy Audhulma for her. That would put her Resistance at a whopping 25, which is on par with Roy.
Eliwood
Eliwood will receive +2 to his Strength and Defense, +4 to his Skill, and +3 to his Luck. The idea here was to make Eliwood an accurate heavy hitter. Zero originally wanted Eliwood to have more Defense, but at that point he makes Hector pretty much obsolete. With this amount of Strength, Eliwood has 50 ATK with the Durandal while Hector has only 48 ATK with Armads. However, Hector has a massive +12 Defense and +5 HP over Eli to make up for his lack of power and accuracy.
Roy, Ephraim, and Hector
We felt that these 3 Lords were fine as they were, and we will tweak them for next time based on how this format pans out.
_(Please note that level 20 stats should probably be more impacted by growths)_
The text was updated successfully, but these errors were encountered:
Ike
Ike is clearly the best Lord right now. His stats give him bulk and power while also giving him the ability to double a decent chunk of units. However... looking at his stats, they're actually about on par with the rest of the Lords. The biggest thing contributing to Ike's strength is Ragnell. Ragnell has 20 Mt, 1-2 range, AND gives Ike +5 Defense. It's even more powerful than Armads, which only has 18 Mt.
This is why, rather than nerfing Ike's stats, we've decided to *_reduce Ragnell's Might from 20 to 14. *_This will make Ragnell the weakest sacred weapon besides Sol Katti and Falchion (both of which I will talk about later).
Marth
Marth is severely underused and underrated right now. He's a very viable counter to both Ike and Roy because he's able to double them, and he has a high chance of critical against Ike and Ephraim. Stat-wise, he's fine--it's just that no one uses him for some reason. The one thing we are going to do to keep Falchion from being completely useless is raise Falchion's Might from 14 to 15. This essentially gives him 3 extra points of damage whenever he criticals, which will happen often against Ike and Ephraim due to their low luck.
Lyn
Lyn is easily the worst Lord at the moment. Terrible defenses, terrible HP, and not enough damage with Sol Katti. She's almost completely outclassed by Marth if she didn't have access to bows. To buff her, we decided to make her sort of a niche unit, like the Druids. Lyn's Speed at Lv 20 will be buffed from 32 to 35. Her Defense at Lv 20 will be buffed from 6 to 10. Sol Katti will be effective against Horse units. The speed buff is meant to give her the ability to double all the other Lords (barring Eirika, who I'll get to in a moment), thus giving her a respectable niche. The Defense buff is only meant to prevent her from getting one-shot by anyone who looks at her funny. And finally the biggest change, Sol Katti being effective against horses will not only give her a major advantage against Eliwood, Eirika, and Ephraim, but also all of the Paladins and Fliers who have become prevalent as of recent.
Eirika
Right now, Eirika is a weak, 1-range locked unit that's on a horse and thus suffers the curse of the Horseslayer. Due to Lyn receiving the niche role, we needed to give Eirika legitimate buffs to her stats. Eirika's HP, Speed, and Defense will all be buffed by 1, while her Strength will be buffed by 2 and her Resistance will be buffed by 4. This amount of speed will give her the ability to not get doubled by any other Lord, while still doubling a decent amount of other Lords at the same time. These buffs transform Eirika into an excellent mage-killer, especially should you choose to buy Audhulma for her. That would put her Resistance at a whopping 25, which is on par with Roy.
Eliwood
Eliwood will receive +2 to his Strength and Defense, +4 to his Skill, and +3 to his Luck. The idea here was to make Eliwood an accurate heavy hitter. Zero originally wanted Eliwood to have more Defense, but at that point he makes Hector pretty much obsolete. With this amount of Strength, Eliwood has 50 ATK with the Durandal while Hector has only 48 ATK with Armads. However, Hector has a massive +12 Defense and +5 HP over Eli to make up for his lack of power and accuracy.
Roy, Ephraim, and Hector
We felt that these 3 Lords were fine as they were, and we will tweak them for next time based on how this format pans out.
_(Please note that level 20 stats should probably be more impacted by growths)_
The text was updated successfully, but these errors were encountered: